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The Way of the Exploding Fist

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The Way of the Exploding Fist
Developer(s)Beam Software
Publisher(s)Melbourne House[3]
Designer(s)Gregg Barnett
Bruce Bayley
David Johnston
Neil Brennan
Composer(s)Neil Brennan
Platform(s)Commodore 64, Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron, Commodore 16
Release
[2]
Genre(s)Fighting game
Mode(s)Single-player, two-player

The Way of the Exploding Fist is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 and published in June 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16.

Gameplay

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Commodore 64 gameplay

The game has various backgrounds that change as the player progresses through the levels: inside a dojo, an outdoor field with snowy mountains and volcanoes, a Buddha statue, or some pagodas.

The player takes part in a series of one-on-one karate matches, all overseen by a wise old expert who appears in the background. Once the player defeats an opponent they move up to the next stage and a more difficult adversary. Fights are not won using the energy-bar style found in modern fighting games; instead, the player needed to get two complete yin-yangs. Any move that connected with the opponent would end the round; a loosely timed or borderline kick or punch would obtain half a yin-yang icon, while a well-executed move would obtain a full icon. Two complete icons ended the bout and progressed to the next level.

This system of scoring, known as shobu nihon kumite, is used in real life in many traditional styles of karate. A half yin-yang represents a waza-ari (a committed but not decisive technique) and a full yin-yang represents an ippon score (full point, decisive finishing blow).

The game control is via joystick or direction keys and a "fire" key. 18 different movements can be made, including jumping kick, roundhouse kick and a variety of punches and kicks, high and low. The game features a variety of backgrounds against which the fighting takes place. After completing a number of progressively harder stages, the player is charged at by a bull in a bonus round. The player must knock the bull out with a single hit. The bonus round mirrors the feats of Mas Oyama, a karate expert who purportedly killed bulls with a single strike. This bonus round was not present in the ZX Spectrum version and some of the early Commodore 64 versions.

Production

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Before creating The Way of the Exploding Fist, designer Gregg Barnett converted The Hobbit and Sherlock, two adventures from Beam Software, to the Commodore 64.[4] It was one of the first games to borrow heavily from the Data East arcade game Karate Champ, which was released the previous year. The Commodore 64 version uses over 600 sprite images to animate the player's movements.[5] Karate champion Jeoffrey Thompson was signed[6] to promote the game but was not sufficiently well known to have the game named after him.[7] A Nintendo Entertainment System version was developed by Beam Software but it was never released.

The game's soundtrack was written by Neil Brennan and it is based on the 1952 orchestral piece Dance of the Yao People. It has been praised for the excellent atmosphere it provided and was one reason behind the popularity of the game.

Reception

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The Way of the Exploding Fist topped the UK software sales charts for two months, in September[16] and October 1985,[17][18] until it was replaced by Monty on the Run.[19]

The Way of the Exploding Fist became the best-selling computer game of 1985 in the UK.[20][21] It sold 150,000 copies for the ZX Spectrum by 1987,[22] and a total of 500,000 copies across all platforms in Europe.[23][24]

The Commodore 64 version received a positive review in Zzap!64 magazine, which called it a "Sizzler" and praised the game's sound and graphics, scoring it 93% overall.[5] Ahoy! said that the Commodore 64 version was "an excellent start for a new software label", with a "good balance of action and strategy" and some of the best graphics of the year.[25] Your Sinclair reviewers praised the visceral sound effects.[26]

Accolades

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The game was voted Game of the Year at the third Golden Joystick Awards, with Melbourne House picking up Best Software House.[13] It also received the "Voted Best Game" award at the Saturday Superstore Viewer Awards.[14] The ZX Spectrum version was placed at number 67 on the "Your Sinclair official top 100" list in 1991.[27] In 1996, GamesMaster ranked the game 76th on their "Top 100 Games of All Time" list.[28]

Sequels

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There were three sequels: Fist II: The Legend Continues (1986) and Fist II: The Tournament (1987) and Exploding Fist +. Of these three, Fist II: The Legend Continues is not a fighting game involving player-versus-player, but a scrolling adventure game with one-on-one fighting elements. Exploding Fist +, on the other hand, returns to the style of the first game. It features combat with three characters, an idea followed from International Karate +, though in this case it is possible for players to control the three characters simultaneously.

References

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  1. ^ "Martial Arts from Melbourne". Popular Computing Weekly. Vol. 4, no. 22. 31 May 1985. p. 1. Retrieved 21 June 2024.
  2. ^ "Commodore Show". Popular Computing Weekly. Vol. 4, no. 24. 13 June 1985. p. 5. Retrieved 21 June 2024.
  3. ^ First Fist, Then... In: Your Computer. August 1985, p. 40.
  4. ^ First Fist, Then... In: Your Computer. August 1985, p. 42.
  5. ^ a b "Way of the Exploding Fist". Zzap!64 (4 (August 1985)): 30–32. 11 July 1985.
  6. ^ Jeoff Thompson: Karate: The Pursuit of Excellence. Gallery Books, 1988, p. 126. ISBN 0-8317-5304-8.
  7. ^ Jim Lennox: Why the sports stars are loaded. In: The Guardian, January 16th 1986. – In his article Lennox discusses how, spawned by Daley Thompson's Decathlon, a number of British sportsmen have endorsed and lend their name to computer games. Among them are Frank Bruno's Boxing, Barry McGuigan World Championship Boxing, Ian Botham, Steve Davis and Bobby Charlton.
  8. ^ "World of Spectrum – Forced Redirect". worldofspectrum.org.
  9. ^ "World of Spectrum – Forced Redirect". worldofspectrum.org.
  10. ^ "The YS Complete Guide To Beat-'em-ups". Your Spectrum. No. 53 (May 1990). 12 April 1990. Archived from the original on 2007-09-29. Retrieved 2007-09-26.
  11. ^ a b "World of Spectrum – Forced Redirect". worldofspectrum.org.
  12. ^ "8-Bit-'Em-Ups". Retro Gamer. No. 22. March 2006. pp. 56–7.
  13. ^ a b "Golden Joystick Awards". Computer and Video Games (55). EMAP: 90. May 1986.
  14. ^ a b "Thank you from The Home of the Hits!". Popular Computing Weekly. 30 January 1986. p. 7.
  15. ^ Game review, Amstrad Action magazine, Future Publishing, issue 1, October 1985
  16. ^ "The Software Chart". Computer and Video Games. No. 49 (November 1985). 16 October 1985. p. 30.
  17. ^ "The Software Chart". Computer and Video Games. No. 50 (December 1985). 16 November 1985. p. 40.
  18. ^ "The Software Chart". Computer and Video Games. No. 51 (January 1986). 16 December 1985. p. 141.
  19. ^ "Charts". Popular Computing Weekly. No. 45. Sunshine Publications. 7 November 1985. p. 54. Retrieved 13 October 2022.
  20. ^ "News Desk: Exploding Fist tops Gallup 1985 charts". Popular Computing Weekly. 20 March 1986. p. 4.
  21. ^ "Yie Ar tops charts for 1986". Popular Computing Weekly. 12 February 1987. p. 6.
  22. ^ "Kick High". Crash (45) (published 1987-09-24): 41. October 1987.
  23. ^ "NG Alphas: Melbourne House". Next Generation. No. 33. Imagine Media. September 1997. p. 116.
  24. ^ "Beam Software Company History". beam.com.au. Archived from the original on October 21, 1997. Retrieved March 17, 2022.
  25. ^ Katz, Arnie (April 1986). "Kung Fu: The Way of the Exploding Fist". Ahoy!. pp. 48–49. Retrieved 2024-09-04.
  26. ^ Oct 1988 YS34 at The Your Sinclair Rock 'n' Roll Years
  27. ^ "The YS Top 100 Speccy Games Of All Time (Ever!)". Your Sinclair (70): 31. October 1991. Archived from the original on 2006-08-16. Retrieved 2006-09-04.
  28. ^ "Top 100 Games of All Time" (PDF). GamesMaster (44): 75. July 1996.
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