Jump to content

英文维基 | 中文维基 | 日文维基 | 草榴社区

Heroes & Generals

From Wikipedia, the free encyclopedia
(Redirected from Heroes and Generals)
Heroes & Generals
Developer(s)TLM Games
Reto-Moto (2016–2022)
Publisher(s)TLM Games
Reto-Moto (2016–2022)
Composer(s)Jesper Kyd
Platform(s)Microsoft Windows
Release
  • WW: September 23, 2016 - May 25, 2023
Genre(s)First-person shooter, real-time strategy
Mode(s)Multiplayer

Heroes & Generals was a free-to-play first-person shooter and real-time strategy video game set in World War II developed and published by Reto-Moto, and TLM Games from February 3, 2022, following Reto-Moto's acquisition by TLM Partners.[1][2] Reto-Moto was founded by some of the founders of IO Interactive and the Hitman series.[3] The developers called it a "mass participation game" in contrast to a traditional massively multiplayer online game, where the actions in the FPS-part of the game reflect into the strategy-part.[4] The player can use weapons from Germany, the United States, and the Soviet Union. Heroes & Generals was shut down on May 25, 2023 by TLM Games.

Gameplay

[edit]

The player starts with an infantry soldier from each faction (United States, Soviet Union, Germany) and can buy additional soldiers with in-game credits. These soldiers are equipped with a default rifle and can immediately play the Encounter game mode. Upon reaching higher levels, players can participate in other game modes and recruit soldiers of different classes (pilot, tanker, recon, and paratrooper). Playing with a soldier increases that soldier's rank and unlocks new weapons and "badges," which can be equipped to provide bonuses in-game. When entering a battle, the player is presented with an interactive map showing the terrain and which team controls which control points. In the Skirmish and Encounter game modes, the player must click on the spawn point of their team (based on the nation) and can choose whether to spawn on foot or in a vehicle; teams win by successfully holding one control point (in Encounter) or three points (in Skirmish) until a bar at the top of players' screens for each team fills. In the Assault game mode, the same rules apply, except players can also spawn on control points captured by their team. Tank versus Tank rounds use the rules of Encounter games, but players are restricted to playing with tanks. Teams will always consist of soldiers from the same nation, unlike some World War II games that have teams of mixed nationalities (i.e. World of Tanks, War Thunder). The game includes period tanks, planes, and land vehicles. Tactical decisions made by players of officer rank in a real-time strategy part of the game, conducted through a Risk-like map of the European Theatre, affect reinforcements and logistics in FPS battles. Players will encounter a variety of terrain, from fields and countryside to large cities.[5] The game features four game modes for the FPS aspect of the game: Assault, Skirmish, Encounter, Specialist versus Specialist.

Assault

[edit]

In assault, one team will be defending from an offensive team or in rare cases, two offensive teams. The offensive team's goal is to seize two or three (depending on the map) main control points, while the defensive team has to defend those points. These main control points are linked by smaller strategic positions that must be taken before the next successive point being eligible for capture. The offensive team wins if it captures all main control points, while the defensive team can win by either holding out with all main control points until a timer runs out or capturing all the offensive team's control points. Players cannot play Assault until their player level is IV. This unlocks the Assault maps, after which all soldiers owned by that player can play Assault, regardless of rank.

Skirmish

[edit]

Skirmishes are basic games that can be played by any character that has reached Rank I (i.e. completed one Encounter battle). Skirmishes consist of two teams that each have a spawn point. These teams must then fight for control over three control points (01, 02, and 03). When a team is holding a point, a bar for that team at the top of the screen gradually fills up. The more control points occupied, the faster the bar will fill. The game ends when one team successfully holds multiple control points long enough.

First Encounter

[edit]

The Encounter game mode is a simplified version of a skirmish, designed for new players but available for play by all. The player is against bots. Like a skirmish, a team wins when it has held control points long enough to fill a bar at the top of the screen, but unlike a skirmish, there is only one control point (01). This allows new players to get a feel for the game and will let them proceed to Skirmishes following their first Encounter round.

Specialist versus Specialist

[edit]

The Specialist versus Specialist game mode is based on the Encounter game mode, with one control point being fought over by two factions; however, the game mode is designed to facilitate specialist battles by allowing players to only participate with tanker-class soldiers, recons or pilots. Players can choose which specialist battle he wants to play by selecting specialist in the main menu. Teams have two spawn points each, and AI-controlled infantry are spawned in to fight alongside the players.

Development

[edit]

Heroes & Generals was developed using Reto-Moto's own browser-based 3D game engine, called "Retox."[6] The development-model was referred to as "User Driven Development," and the idea behind it was to show how the game is being made, and in the making the developers hope to get feedback from the players.[4] Heroes & Generals uses the BattlEye anti-cheat system.[7]

Marketing and release

[edit]

On October 7, 2011, Reto-Moto released the first teaser trailer for the alpha-version of Heroes & Generals as an exclusive video on GameTrailers.[8]

The game was released for Microsoft Windows via Steam as a pre-release beta on July 11, 2014.[9]

The game was officially launched on September 23, 2016.[10]

Controversies

[edit]

The game faced heavy criticisms following the October 2018 release of its 'Armour 2.0' update which resulted in gameplay mechanics being reimagined. This resulted in an exodus of players from the game during a time when Reto-Moto were facing financial difficulties.[11]

Following TLM Partners acquisition of Heroes & Generals, many in the former player base began to worry about the future and sincerity of the Partners claims of redeveloping the game's sequel 'Heroes & Generals 2: The Next War' after a failed Kickstarter campaign.[12] Plans have since been shelved.

Acquisition by TLM Partners

[edit]

On February 4, 2022, TLM Partners announced that it had acquired Heroes & Generals and related businesses from Reto-Moto.[13] Reto-Moto later filed a bankruptcy notice on March 7, 2022.[14]

On January 31, 2023, the company announced that it would be redeveloping the game into a sequel called Heroes & Generals 2: The Next War using Unreal Engine after determining that the Retox engine had become antiquated, and will be shutting down the original game's servers in approximately 6 months after the announcement was made.[15] The Kickstarter campaign launched on February 13, 2023 but failed to get funded.

On the 3rd of April, 2023, TLM Games announced the precise date of the game's shutdown, alongside disabling the ability to purchase in-game currency and unique helmets for backers. On this day the "Goldrush" event was revealed, promising unlimited resources, allowing players to try out every piece of equipment available.[16]

On the 2nd of May, 2023, Heroes & Generals entered into the "Goldrush" event, preluding shutting down of the servers on the 25th of May 2023.[17]

Game was shut down at midnight on 25 May 2023.[18]

References

[edit]
  1. ^ Rousseau, Jeffrey (4 February 2022). "TLM Partners acquires Heroes & Generals business operations". GamesIndustry.biz. Archived from the original on 18 February 2022. Retrieved 16 March 2022.
  2. ^ "Feb-Company 2022 ApS". Statstidende. 2022-03-10. Retrieved 2022-09-12.
  3. ^ "It's Battlefield 1942...2011, With Strategic Stuff to Boot". destructoid.com. 10 October 2011. Archived from the original on 2016-04-22. Retrieved 2011-11-07.
  4. ^ a b Jesper, Kristiansen (2010-10-16). "Reto Moto om Heroes & Generals – Interview". Eurogamer.dk. Archived from the original on 2018-06-12. Retrieved 2011-06-27.
  5. ^ Andersen, Kenneth. "Heroes & Generals Press Release". Heroes & Generals. reto-moto. Archived from the original on 2016-07-13. Retrieved 2011-11-04.
  6. ^ "Heroes & Generals: Jacob Andersen Interview". mmorpgitalia.it. Archived from the original on 2012-02-04. Retrieved 2011-11-07.
  7. ^ "Fair Play– Update 1.10.2 is here - Heroes & Generals". heroesandgenerals.com. Archived from the original on 2020-11-12. Retrieved 2018-05-19.
  8. ^ "Heroes & Generals community site". heroesandgenerals.com. 2011-10-10. Archived from the original on 2011-11-11. Retrieved 2011-11-07.
  9. ^ "Heroes & Generals Now Available on Steam". Curse, Inc. 2014-07-11. Retrieved 2014-07-24.
  10. ^ "Heroes & Generals Has Now Launched!". heroesandgenerals.com. 2016-09-23. Archived from the original on 2016-09-23. Retrieved 2016-09-23.
  11. ^ "Reto Moto - Funding, Financials, Valuation & Investors". pitchbook.com/. 2017-12-06. Retrieved 2023-05-26.
  12. ^ "Heroes and Generals 2 Kickstarter is now live!". heroesandgenerals.com/. 2023-02-13. Retrieved 2023-05-26.
  13. ^ Rousseau, Jeffrey (February 4, 2022). "TLM Partners acquires Heroes & Generals business operations". GamesIndustry.biz. Archived from the original on 18 February 2022. Retrieved 16 March 2022.
  14. ^ "Feb-Company 2022 ApS". Statstidende. 2022-03-10. Retrieved 2022-09-12.
  15. ^ TLM Games (January 31, 2023). "Heroes & Generals is starting fresh and heading to Kickstarter". Steam. Retrieved February 13, 2023.
  16. ^ https://heroesandgenerals.com/2023/04/backer-helmets-gold-packs-disabled-final-event/ [bare URL]
  17. ^ https://heroesandgenerals.com/2023/05/gold-rush-is-now-active/ [bare URL]
  18. ^ "Archived copy". Archived from the original on 2017-03-15. Retrieved 2016-09-23.{{cite web}}: CS1 maint: archived copy as title (link)
[edit]