Jump to content

英文维基 | 中文维基 | 日文维基 | 草榴社区

Virtua Fighter

From Wikipedia, the free encyclopedia
(Redirected from Jacky Bryant)
Virtua Fighter
Genre(s)Fighting
Developer(s)Sega AM2
Genki (VF3 DC port)
Aspect (Animation)
Tiger Electronics (Megamix Game.com and R-Zone ports)
Tose (Virtua Quest)
Ryu Ga Gotoku Studio (Ultimate Showdown)
Publisher(s)Sega
Creator(s)Yu Suzuki
Platform(s)Arcade, Sega Saturn, 32X, Microsoft Windows, Mega Drive, Game Gear, Master System, Game.com, R-Zone, Dreamcast, PlayStation 2, GameCube, PlayStation 3, Virtual Console, Xbox 360, mobile, PlayStation 4
First releaseVirtua Fighter
1993
Latest releaseVirtua Fighter 3tb Online
2023
Spin-offsFighters Megamix
Virtua Quest
Anime series

Virtua Fighter[nb 1] is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original Virtua Fighter was released in December 1993[1] and has received four main sequels and several spin-offs. The highly influential first Virtua Fighter game is widely recognized as the first 3D fighting game released. The latest mainline release was Virtua Fighter 5 in 2006; this version has since been continuously updated.

Gameplay

[edit]

Similar to most other fighting games, the default gameplay system of the Virtua Fighter series involves two combatants needing to win two of three rounds, with each round being 30 seconds long or more. Combatants utilize various attacks in an attempt to deplete the other fighter's stamina gauge and deal a knockout (K.O.), winning a round. If a character is knocked out (or falls out) of the ring, their opponent wins the round in a Ring Out. An extra round is necessary if a double knockout (both players knocking each other out at the same time) occurs in a previous round and the match is tied one round each. In this round, players fight on a small stage wherein one hit is enough to knock the other out and achieve victory.

The basic control scheme is simple, using only an 8-way control stick and three buttons (Punch, Kick, Guard). Through various timings, positions, and button combinations, players input normal and special moves for each character. This allows extensive lists of moves to exist for a given character within the limited control scheme. Traditionally, in the single-player mode, the player runs a gauntlet of characters in the game (which may include one's doppelgänger) all the way to the final boss.

History

[edit]

The following is a list of games in the Virtua Fighter series:

Title Platform(s)
Virtua Fighter Arcade (1993), Sega Saturn (1994), 32X (1995)
Virtua Fighter 2 Arcade (1994), Saturn (1995), Sega Genesis (1996), Windows (1997)
Virtua Fighter Remix Arcade (1995), Saturn (1995), Windows (1996)
Virtua Fighter 2.1 Arcade (1995), Saturn (1995), Windows (1997), PlayStation 2 (2004), Xbox 360 (2012), PlayStation 3 (2012)
Virtua Fighter CG Portrait Series Saturn (1996)
Virtua Fighter Animation Game Gear (1996), Master System (1997)
Virtua Fighter Kids Arcade (1996), Saturn (1996)
Fighters Megamix Saturn (1996)
Virtua Fighter 3 Arcade (1996)
Virtua Fighter 3tb Arcade (1997), Dreamcast (1998)
Virtua Fighter 4 Arcade (2001), PlayStation 2 (2002)
Virtua Fighter 4: Evolution Arcade (2002), PlayStation 2 (2003)
Virtua Fighter 10th Anniversary PlayStation 2 (2003)
Virtua Fighter 4: Final Tuned Arcade (2004)
Virtua Quest GameCube (2004), PlayStation 2 (2004)
Virtua Fighter 5 Arcade (2006), PlayStation 3 (2007)
Virtua Fighter 5 Online Xbox 360 (2007)
Virtua Fighter 5 R Arcade (2008)
Virtua Fighter Mobile 3D Mobile (J2ME) (2008)[2]
Virtua Fighter 5 Final Showdown Arcade (2010), Xbox 360 (2012), PlayStation 3 (2012), PlayStation 4 (2016)[nb 2], Xbox One (2016), Xbox Series X/S (2020) [nb 3]
Virtua Fighter: Cool Champ Mobile (2011)[3]
Virtua Fighter: Fever Combo Mobile (2014)[4]
Virtua Fighter 5 Ultimate Showdown Arcade (2021), PlayStation 4 (2021)
Virtua Fighter 3tb Online Arcade (2023)[5]
Virtua Fighter 5 R.E.V.O. Windows (2024)[6]

Arcade fighting games

[edit]

The brainchild of Sega AM2's Yu Suzuki, Virtua Fighter was released in 1993 as an arcade game using hardware jointly developed by aerospace simulation technology by the company that is now known as Lockheed Martin and Sega's most prominent and well known studio AM2, originally crafted for the arcade system dubbed the Model 1.[7] It is considered the first polygon-based fighting game. It introduced the eight initial fighters as well as the boss, Dural. Sony developers have confirmed that the game inspired Sony to create the first PlayStation console and to focus more on 3D games, more so than the main competitor in Japan, the Sega Saturn.

Virtua Fighter 2 was released in November 1994, adding two new fighters: Shun Di and Lion Rafale. It was built using the Model 2 hardware, rendering characters and backgrounds with filtered texture mapping and motion capture.[8] A slightly tweaked upgrade, Virtua Fighter 2.1, followed soon after.

Virtua Fighter 3 came out in 1996, with the introduction of Taka-Arashi and Aoi Umenokoji. Aside from improving the graphics via use of the Model 3 (such as mipmapping, multi-layer anti-aliasing, trilinear filtering and specular highlighting), the game also introduced undulations in some stages and a fourth button, Dodge. Virtua Fighter 3tb in 1997 was the first major update in series history, implementing tournament battles featuring more than two characters (though not simultaneously as in the Dead or Alive games and Tekken Tag Tournament).

Virtua Fighter 4, which introduced Vanessa Lewis and Lei-Fei and removed Taka-Arashi, was released on the NAOMI 2 hardware in 2001 instead of hardware from a joint collaboration with Lockheed Martin. The game also removed the uneven battlegrounds and the Dodge button from the previous game. The title is consistently popular in its home arcade market. Virtua Fighter 4: Evolution, released in 2002, was the first update to add new characters, these being Brad Burns and Goh Hinogami. Virtua Fighter 4: Final Tuned, an upgrade to Evolution, was released in the arcades in 2004. In Japan, Virtua Fighter 4 was famous for spearheading and opening the market for internet functionality in arcades. VF.NET started in Japan in 2001, and since companies have created their own arcade networks, E-Amusement by Konami, NESiCAxLive by Taito and Square Enix, and ALL.Net by Sega.

Virtua Fighter 5 was released in Japan on July 12, 2006, for Sega's Lindbergh arcade board and introduced yet two more new characters, Eileen and El Blaze. Similar to its predecessor, two revisions were later released. Virtua Fighter 5 R, released on July 24, 2008, saw the return of Taka-Arashi while introducing a new fighter, Jean Kujo. Virtua Fighter 5 Final Showdown was released in arcades on July 29, 2010.

Console fighting games

[edit]
Virtua Fighter on the 32X

The first Virtua Fighter game was ported to the Saturn in 1994 (1995 outside Japan), just months before fellow 3D-fighter Tekken was released. The console port, which was nearly identical to the arcade game, sold at a nearly 1:1 ratio with the Saturn hardware at launch.[9] The port of Virtua Fighter 2 on the Saturn for Christmas 1995 was considered faithful to the arcade original. While the game's 3D backgrounds were now rendered in 2D, resulting in some scenery such as the bridge in Shun Di's river stage being removed, the remainder of the game was kept intact. It became the top-selling Saturn game in Japan. Ports of the original Virtua Fighter and Virtua Fighter 2 with enhanced graphics were also released for the PC. Virtua Fighter 2 was remade as a 2D fighter for the Mega Drive/Genesis in 1996, omitting the characters Shun and Lion, and later re-released on the PlayStation 2 as a part of the Sega Ages series. Yakuza 5 was released in 2012 in Japan and in 2015 worldwide and features Virtua Fighter 2 as a mini-game. The only port of Virtua Fighter 3 was for the Sega Dreamcast by Genki (instead of AM2) with Virtua Fighter 3tb in 1998 for the Japanese release of the console.

Virtua Fighter Animation on the Master System

In a reverse of the usual development cycle for the series, an update of the original Virtua Fighter called Virtua Fighter Remix was released for the Saturn and later ported to the arcade.

Virtua Fighter Mini, based on the anime series, was created for the Game Gear and released in North America and Europe as Virtua Fighter Animation. The game was later ported to the Master System by Tec Toy and released only in Brazil. Brazil itself was a market where the series was very popular.[10]

Following Sega's exit from the hardware market in mid-2001, Virtua Fighter 4 was ported by Sega to the PlayStation 2 in 2002. Outside of a slight downgrade in graphics, the port of the game was considered well done. This port was followed by Virtua Fighter 4: Evolution, an update that added two new characters as well as a host of game balancing tweaks, in 2003. Evolution was immediately released under the PlayStation 2's "Greatest Hits" label in the United States, which lowered its initial sticker price.

With the 2003 PlayStation 2 release of Virtua Fighter 4: Evolution arriving in time for the series' tenth anniversary, a remake of Virtua Fighter, Virtua Fighter 10th Anniversary, was released exclusively on the PlayStation 2. While the music, stages and low-polygon visual style were retained from the first game, the character roster, animations, mechanics and movesets were taken from Evolution. In the previous PS2 release of Virtua Fighter 4, a button code would make the player's character look like a VF1 model. In Japan, the game was included as part of a box set with a book titled Virtua Fighter 10th Anniversary: Memory of a Decade and a DVD. The box set was released in November 2003 and was published by Enterbrain.[11] In North America, the game was included within the home version of Evolution, and in Europe it was only available as a promotional item; it was not sold at retail.

A port of Virtua Fighter 5 was released for the PlayStation 3 in Japan and North America in February 2007, and March 2007 in Europe. The PlayStation 3 port is considered extremely faithful to the arcade original, due in part to the arcade hardware (based on Sega Lindbergh platform) and PlayStation 3 hardware sharing NVidia-provided GPUs of comparable capability. A port for the Xbox 360 was released in October 2007 in Japan and North America, and December 2007 in Europe, and contains the additions of online fighting via Xbox Live, improved graphics, and gameplay balances from the newer revision of the arcade game. For years, the designers have held strong on their refusal to add an online mode to console versions of the games; because the gameplay relies so much on timing, any lag would ruin the experience.[12] Eventually, with the Xbox 360 release of VF5, Sega decided to add online capabilities via Xbox Live. Virtua Fighter 5 Final Showdown was released as a downloadable title for the Xbox 360 and PlayStation 3 in June 2012, with online play available in both versions. An updated version of Virtua Fighter 5 Final Showdown named Version B was released in Japanese arcades in 2015. Yakuza 6: The Song of Life was released for PlayStation 4 in 2016 in Japan and 2018 worldwide and the game features Virtua Fighter 5 Final Showdown Version B as a mini-game, making the release of Yakuza 6 also the PlayStation 4 debut for the Virtua Fighter series.

Spin-offs and adaptations

[edit]

Due to the success of Virtua Fighter 2, a super deformed version called Virtua Fighter Kids was released for the Sega Saturn and arcades in 1996. 1996 also saw the release of Fighters Megamix for the Sega Saturn, a crossover that pitted the cast of Virtua Fighter 2 against the cast of Fighting Vipers as well as other characters in AM2-developed games. Megamix served as a home preview to Virtua Fighter 3 in a few ways, as the game featured the dodge ability found in VF3 and the Virtua Fighter characters had their moves updated to those found in VF3. Some stages and music from VF3 are also in the game. The Virtua Fighter Kids versions of Akira and Sarah appear as hidden playable characters in the game; the character Siba, who was omitted from the first Virtua Fighter also appears as a hidden playable character.

In 1996, AM2 began developing a Saturn RPG based on the series, titled Virtua Fighter RPG: Akira's Story, with Akira as the hero.[13] Development moved to the Dreamcast, the Virtua Fighter connection was dropped[14] and the game became Shenmue, released in 1999.[13] Virtua Quest, a simplified role-playing video game (which was also known as Virtua Fighter RPG) with new characters aimed at the children's market, was released for the GameCube in 2004 and the PlayStation 2 in 2005. The Virtua Fighters had their incarnations from Virtua Fighter 4.

During the late 2000s, both Sega and Namco showed interest in a possible cross over between Virtua Fighter and Tekken.[15] This crossover would combine all the characters and fighting styles from both games, but any other inclusions are unknown at the moment. Prior to that, both franchises were represented as Mii Brawler costumes in the Nintendo crossover Super Smash Bros. for 3DS and Wii U, in which Ryu from the Street Fighter series first playable too, whereas Akira himself (based on 10th Anniversary version) physically appeared in the sequel Super Smash Bros. Ultimate as an assist trophy character where Kazuya Mishima from Tekken, including Ken Masters as Ryu's echo fighter first playable too.

Other media

[edit]

A 35 episodes-long anime television series Virtua Fighter was produced by Tōkyō Movie Shinsha, originally airing on TV Tokyo between 1995 and 1996. In 1995, Shogakukan began publishing a Virtua Fighter 2 manga, with creative oversight from Sega AM2 to ensure the characters were portrayed consistently with their original vision.[16] The games' manga adaptation was written by Kyōichi Nanatsuki and illustrated by Yoshihide Fujiwara starting in 1997. In Japan, Virtua Fighter CG Portrait Series, wherein each character in the series had their own Saturn CD showcasing various poses of the fighter, was released around the same time as well. People who collected all the discs could send in their proof of purchases to get a special Portrait CD of Dural. In 2014, Sega formed the production company Stories International for film and TV projects based on their games with Virtua Fighter as an animated project.[17][18]

The first Virtua Fighter merchandise was a set of dolls of the first Virtua Fighter cast which Sega produced for their UFO Catchers (a model of claw crane). These proved so popular that supplies ran out almost immediately, so Sega made additional batches and began producing other Virtua Fighter merchandise to put in the UFO Catchers.[16] When these also proved successful, Sega realized that Virtua Fighter merchandise had mainstream potential, and began licensing the property to merchandise producers such as Bandai.[16]

Sega has also released soundtrack CDs for the games, and even an album of original theme music for the characters called Dancing Shadows.[16]

Characters

[edit]
Character 1 2 3 4 5
Akira Yuki Yes Yes Yes Yes Yes
Pai Chan Yes Yes Yes Yes Yes
Lau Chan Yes Yes Yes Yes Yes
Wolf Hawkfield Yes Yes Yes Yes Yes
Jeffry McWild Yes Yes Yes Yes Yes
Kage-Maru Yes Yes Yes Yes Yes
Sarah Bryant Yes Yes Yes Yes Yes
Jacky Bryant Yes Yes Yes Yes Yes
Dural Yes Yes Yes Yes Yes[a]
Shun Di No Yes Yes Yes Yes
Lion Rafale No Yes Yes Yes Yes
Aoi Umenokoji No No Yes Yes Yes
Taka-Arashi No No Yes No Yes[b]
Lei-Fei No No No Yes Yes
Vanessa Lewis No No No Yes Yes
Brad Burns No No No Yes[c] Yes
Goh Hinogami No No No Yes[c] Yes
Eileen No No No No Yes
El Blaze No No No No Yes
Jean Kujo No No No No Yes[b]
  1. ^ Non-playable boss in Ultimate Showdown and R.E.V.O.
  2. ^ a b Added in 5 R
  3. ^ a b Added in Evolution

Introduced in Virtua Fighter

[edit]
Name Description
Akira Yuki Akira Yuki (結城 晶, Yūki Akira) is the mascot of the Virtua Fighter video game series, and fights using Bajiquan.[19] He is an assistant teacher of his family's dojo, and currently seeks worthy opponents to fight in order to find flaws in his skills and further attain mastery. He continued to search for strong opponents even after winning the Virtua Fighter 2 tournament, thanks to his grandfather's advice.
Pai Chan Pai Chan (パイ・チェン, Pai Chen) is the daughter of Lau Chan, and a martial arts action movie star in her home town, fighting using Mizongyi. She seeks to defeat her father and prove herself a worthy successor to his school of martial arts. She was initially hostile towards her father for neglecting her until Virtua Fighter 4, where she reconciled with him after finding out he has been diagnosed with an incurable disease.
Lau Chan Lau Chan (ラウ・チェン, Rau Chen) is a restaurant chef and martial artist skilled in Huyanquan (虎燕拳, Koen-ken, lit. Tiger Swallow Fist). After winning the first tournament in Virtua Fighter, he seeks a successor for his martial arts style before an incurable illness he's diagnosed with in Virtua Fighter 4 begins to take a toll of his body. Nevertheless, his disease does not negatively affect his fighting skill.
Wolf Hawkfield Wolf Hawkfield (ウルフ・ホークフィールド, Urufu Hōkufīrudo) is a Canadian professional wrestler of Native American descent. He entered the tournament seeking worthy opponents, and ultimately found one in the form of Akira Yuki, whom Wolf befriended. After Virtua Fighter 2, Wolf begins to investigate J6's connection to his recent recurring apocalyptic nightmare, when he witnessed a Dural competitor interfering in a tournament match during Virtua Fighter 4.
Jeffry McWild Jeffry McWild (ジェフリー・マクワイルド, Jefurī Makuwairudo) is an Australian Aboriginal fisherman and Pankration practitioner. He seeks the tournament prize money for equipment to hunt a massive "Satan Shark", which later fell into J6's hands.
Kage-Maru Kage-Maru (影丸, Kagemaru) is a tenth generation ninja of Hagakure (葉隠) clan and the son of his two last predcessors. After J6 kidnapped his mother Tsukikage - the eighth generation ninja - and turned her into the first Dural, the group both murdered his father - the ninth generation ninja - and destroyed their village. Due to this, Kage-Maru seeks revenge and vows to rescue his mother. After Virtua Fighter 2, when Tsukikage temporarily returned to her normal self, Kage discovered the after effects of her Dural transformation, leaving him with no other option but to transform her back into a Dural at the end of Virtua Fighter 3, and put her out of her misery when they meet again in later tournaments. He is the only fighter to win two tournaments between Virtua Fighter 3 and 4.
Sarah Bryant Sarah Bryant (Japanese: サラ・ブライアント, Hepburn: Sara Buraianto) is a college student from Los Angeles and a younger sister of Jacky. She fights using three martial arts consisting of Jeet Kune Do (like her brother), Savate and Karate. While investigating Jacky's car crash, J6 kidnaps her, and exploit her former jealousy towards her brother's success in order to brainwashing her. In Virtua Fighter 2, the group has her try and kill Jacky at their tournament; however, she ultimately fails to do so. After Sarah was rescued, J6 reveals to have been planning to turn her into a vessel of Dural, as part of their animosity towards the Bryants. In response, the family hired Vanessa Lewis to serve as Sarah's bodyguard.
Jacky Bryant Jacky Bryant (ジャッキー・ブライアント, Jakkī Buraianto) is an Indy race car driver that fights using Jeet Kune Do. After J6 attempted to kill him with a car crash at the 1990 Indianapolis 500, his sister Sarah investigated them only to be kidnapped and brainwashed. Jacky seeks to rescue his sister, which he ultimately does at the end of Virtua Fighter 2. Nevertheless, the Bryant siblings' fight against J6 continues, as the organization remains at large to terrorize their family.
Dural Dural (デュラル, Dyuraru) is a Gynoid-like cyborg and serves as the final boss in every Virtua Fighter game, utilizing a mixture of attacks from all the other characters. There are four known Durals within the main tournaments:
  • The first Dural was originally Kage-Maru's mother, Tsukikage (月影), the eight generation Hagakure ninja. She was kidnapped by J6 and turned into Dural when they noticed her exemplary fighting ability. After being defeated by Akira in Virtua Fighter 2, Tsukikage was temporarily freed. But the after-effects from her Dural transformation caused her to go ill, and were only able to be cured by metal pieces of Dural.
  • The second Dural was a robot duplicate destroyed by Kage-Maru at the end of Virtua Fighter 3, who took its metal pieces to cure his mother Tsukikage. However, this instead turned her back into a Dural.
  • The third Dural in Virtua Fighter 4 was initially thought by Kage-Maru to be a re-transformed Tsukikage, though later revealed to be another robot double. It interfered in the final match between Kage-Maru and Shun Di before being destroyed by the former. Wolf, who is currently haunted by his nightmare, was present during the final match. This lead him to speculate J6's connection with his recurring nightmares.
  • The fourth Dural in Virtua Fighter 5 is a robot dubbed V-Dural. Its combat is mostly derived from Vanessa Lewis, whom J6 temporarily recaptured before she escaped thanks to a double agent within the organization.

Introduced in Virtua Fighter 2

[edit]
Name Description
Shun Di Shun Di (Chinese: 舜帝 Pinyin: Shùn Dì, Japanese: シュン・ディ Shun Di) is an herbal doctor from China that uses Drunken boxing. Considered a sage, he teaches in his small training hall and had many students. However, when most of his students left the dojo, with one going missing, he decided to enter the tournament after hearing his friends boasting, as well as to find his missing student. This same student is later revealed to be on the run from J6.
Lion Rafale Lion Rafale (リオン・ラファール, Rion Rafāru) is a student from France that fights in order to gain independence from his wealthy father, and uses the style of Praying Mantis Kung Fu. During Virtua Fighter 4, after graduating from high school and entering college, Lion stumbles upon his father's connection with J6, and becomes suspicious of the relationship between the two.

Introduced in Virtua Fighter 3

[edit]
Name Description
Aoi Umenokoji Aoi Umenokoji (梅小路 葵, Umenokōji Aoi) is the eldest child of a dojo owner in Kyoto, and fights with Aiki Ju-Jutsu. She joined the tournament in order to test herself, much like her childhood friend Akira Yuki.
Taka-Arashi Taka-Arashi (鷹嵐, Takaarashi) is a sumo wrestler from Japan. During development of Virtua Fighter 3 his large size caused difficulties when jumping,[20] and further caused him to be omitted from Virtua Fighter 4 sub-series and original Virtua Fighter 5 because his large size was deemed too difficult to simulate at the time until the release of Virtua Fighter 5 R.[21] In the Sumo world, Taka-Arashi is famous for his unusually brutal version of the fighting style. Because of his absent in Virtua Fighter 4 by the developer's apparent reason affecting his return in Virtua Fighter 5 R, Taka-Arashi briefly went exile because of his lost to experienced fighters in the third tournament, until he meet his ex-worker of his former stable, now his new sumo coach, who helped him reignite his fighting spirit.

Introduced in Virtua Fighter 4 and Virtua Fighter 4: Evolution

[edit]
Name Description
Vanessa Lewis Vanessa Lewis (ベネッサ・ルイス, Benessa Ruisu) is a security guard, and fights using Vale Tudo. After being rescued from J6, Vanessa acts as Sarah's bodyguard after hearing they intend to re-capture her. She enters the tournament in order to both protect Sarah, and find the killer of the person who rescued her; said rescuer's last name Lewis. Vanessa was temporarily captured by J6 for their V-Dural project at the end of Virtua Fighter 4, but escaped from them once again thanks to a double agent within the organization.
Lei-Fei Lei-Fei is a Shaolin monk from China. Part of a clan ordered by an ancient Chinese emperor to kill anyone capable of martial arts techniques more powerful than the emperor's own, he enters the tournament to test his skills against Lau Chan, in order to learn Huyanquan's secrets. He then plans to dispose of him.
Brad Burns Brad Burns (ブラッド・バーンズ, Buraddo Bānzu) is a Muay Thai fighter from Italy who debuted in Virtua Fighter 4 Evolution. Popular with women for his looks and personality, he enters the tournament due to his enjoyment of the thrill of fighting.
Goh Hinogami Goh Hinogami (日守 剛, Hinogami Gō) is an enigmatic assassin for J6 who fights with Judo and debuted in Virtua Fighter 4 Evolution. A sadist due to the death of his father and J6's training, he often taunts his opponents and was introduced as a rival to Akira Yuki. He was defeated by Jacky at the end of Virtua Fighter 4 and subsequently decided to get revenge against him in Virtua Fighter 5. He is the only playable J6 agent who is not brainwashed. In Virtua Fighter 10th Anniversary, he is the final boss when playing in the Evolution order.

Introduced in Virtua Fighter 5 and Virtua Fighter 5: R

[edit]
Name Description
Eileen Eileen (アイリーン, Airīn) is a young Chinese girl who works as an Opera performer at Beijing. After losing her parents at a young age, she was raised and taught by her grandfather, a Hou Quan master. She is captivated by a martial arts exhibition by Pai Chan and enters the tournament in order to meet her.
El Blaze El Blaze (エル・ブレイズ, Eru Bureizu) is a light-heavyweighted heel wrestler from Mexico who fights with Lucha Libre. As he watched Wolf dominate the heavyweight division, he grew envious and entered the tournament in order to confront him.
Jean Kujo Jean Kujo (ジャン 紅條, Jan Kujō) is a French full-contact (Kyokushin) karate fighter of Japanese descent, who debuted in Virtua Fighter 5 R. An assassin of J6 who was presumably brainwashed by them, he enters the tournament in order to prove his worth. He targets Lion Rafale specifically, likely unaware that they used to be best friends until Jean disappeared and his house was demolished at the same time of their graduation from school.

In other games

[edit]

In Sega's music video game Project DIVA 2nd, Vocaloid Megurine Luka can obtain a Sarah Bryant outfit for gameplay. Jacky Bryant and Akira Yuki appear in Sonic & Sega All-Stars Racing as partners competing against other Sega characters in races. Akira Yuki, Sarah Bryant and Pai Chan, appear as guest characters in Tecmo Koei's Dead or Alive 5,[22][23] followed by Jacky Bryant in Dead or Alive 5 Ultimate, marking the first time Virtua Fighter collaborated with a non-Sega fighting game series and for the series to be featured in a tag-team fighting game. Akira Yuki, Pai Chan and Dural appear in the crossover RPG Project X Zone, which features characters from Capcom, Namco Bandai Games, and Sega. Akira Yuki, Pai Chan and Dural return in Project X Zone 2 along with Kage-Maru. In Dengeki Bunko Fighting Climax, Akira Yuki and Pai Chan appears as a playable guest boss where Akira is playable and Pai as assist, though they became regulars in the Ignition update. In Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate, Mii Brawler costumes based on Jacky Bryant's modern appearance and Akira Yuki's first appearance were released as downloadable content. Akira would also appear in Ultimate as an assist trophy in his appearance in Virtua Fighter 10th Anniversary (a polygonal form from the first game with both voice lines and a move set from Virtua Fighter 4 Evolution).

Virtua Fighter 2, 2.1, 3, and Virtual Fighter 5: Final Showdown have been near fully-recreated within the Yakuza series of games, as both a playable game inside the in-game arcades and a separate 1 versus 1 multiplayer minigame.[24] Within the game files of Yakuza: Like a Dragon and Yakuza 6, a near full version of Virtua Fighter 5 exists.[1]

Reception

[edit]

The original Virtua Fighter sold more than 40,000 arcade units worldwide by 1996,[25] with each unit costing between $15,000 (equivalent to $32,000 in 2023)[26] and £14,000 / $21,000 (equivalent to $44,000 in 2023).[27] Virtua Fighter 2 also sold more than 40,000 arcade units worldwide, adding up to more than 80,000 unit sales of both games by 1996.[28] Virtua Fighter and Virtua Fighter 2 became Sega's best-selling arcade games of all time, surpassing Out Run (1986),[29] which itself had sold 30,000 arcade cabinets by 1994.[30] Virtua Fighter 3 sold a further 30,000 arcade cabinets by 1997,[31] adding up to 110,000 arcade unit sales for the three games combined by 1997.

In 1994, Virtua Fighter was the year's highest-grossing arcade game in Japan,[32] one of the year's top five highest-grossing arcade video games in the United States,[33] and one of the year's most popular coin-ops in the United Kingdom.[26] In 1995, Virtua Fighter 2 was the year's highest-grossing arcade game in Japan,[34][35] and one of the year's top ten best-selling arcade games in the United States.[36][37]

On the Sega Saturn, Virtua Fighter and Virtua Fighter 2 combined had sold more than 3 million copies worldwide by 1996.[28] Virtua Fighter and Virtua Fighter Remix sold a combined 1,067,036 copies in Japan.[38] Virtua Fighter 2 sold 1.7 million copies in Japan,[39] and more than 500,000 bundled copies in the United States,[40] for a combined 2.2 million copies sold in Japan and the United States. As of 2023, the franchise sales and free-to-play downloads combined totaled 18 million.[41]

Legacy

[edit]

Virtua Fighter is often considered to be the grandfather of 3D fighting games, with each iteration being noted for advancing the graphical and technical aspects of games in the genre. Many 3D fighting game series such as Tekken and Dead or Alive were heavily influenced by Virtua Fighter, and the original Dead or Alive ran on the Model 2 hardware. In 1998, the series was recognized by the Smithsonian Institution for contributions in the field of Art and Entertainment, and became a part of the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation.[7] Its arcade cabinets are kept at the Smithsonian's National Museum of American History, where Virtua Fighter is the only video game on permanent display.[42] In 1999, Next Generation listed the Virtua Fighter series as number 8 on their "Top 50 Games of All Time", commenting that, "Virtua Fighter is the most elegant fighting game ever created. With only two attack buttons, the game still offers an astonishingly wide range of martial art styles."[43]

Virtua Fighter played a crucial role in popularizing 3D polygon graphics.[44][45][46][47] The success of the Virtua Fighter series resulted in Guinness World Records awarding the series seven world records in Guinness World Records Gamer's Edition 2008, including "First Polygon Based Fighting Game", "First 3D Fighting Game", and "First Fighting Game for a 32-bit Console". 1UP listed Virtua Fighter as one of the 50 most important games of all time, crediting it for creating the 3D fighting game genre, and more generally, demonstrating the potential of 3D polygon human characters (as the first to implement them in a useful way), showing the potential of realistic gameplay (introducing a character physics system and realistic character animations for the time), and introducing fighting game concepts such as the ring-out and the block button.[45] Virtua Fighter 2 on the Sega Model 2 introduced the use of texture-mapped 3D characters,[48] and motion capture animation technology.[49] Virtua Fighter 3 on the Sega Model 3 further advanced real-time graphics technology, with Computer and Video Games in 1996 comparing it to CGI and referring to it as "the most astounding display of video game graphic muscle ever in the history of this industry."[50] In 1997, Next Generation stated that Virtua Fighter had supplanted Street Fighter as the premier fighting game series.[51]

Some of the Sony Computer Entertainment (SCE) staff involved in the creation of the original PlayStation video game console credit Virtua Fighter as inspiration for the PlayStation's 3D graphics hardware. According to SCE's Shigeo Maruyama, the PlayStation was originally being considered as a 2D-focused hardware, and it was not until the release of Virtua Fighter that they decided to design the PlayStation as a 3D-focused hardware.[52] Toby Gard also cited Virtua Fighter as an influence on the use of polygonal characters in Tomb Raider and the creation of Lara Croft.[53] John Romero also cited Virtua Fighter as a major influence on the creation of 3D first-person shooter Quake.[54][55] Team Ico's Fumito Ueda also cited Virtua Fighter as an influence on his animation work.[56]

A late 1995 article in Next Generation declared that "The Virtua Fighter series has been, and will continue to be, the yardstick by which all next generation arcade and console fighting games will be measured for a long time coming."[57] According to Eurogamer: "One of Yu Suzuki's most enduring creations once christened every round of new arcade hardware, was a pioneer in 3D graphics and helped establish online fighting. All the while, beneath those achievements emerged a game of exceptional depth and nuance."[58] 1UP.com opined: "Due to its innovation, Virtua Fighter not only influenced competitors' games -- it basically created a genre. Technically, every 3D fighter that came after it owes Virtua Fighter for establishing that a 3D fighter could work. Even today, Tekken still takes inspiration from Sega's series."[59] Game Informer's Andy McNamara wrote: "It has always been my opinion that the Virtua Fighter series is the most intense and balanced of all the 3D fighters on the market. Its control scheme is intuitive, its pacing perfect, and its depth unmatched."[60] in 2006, IGN ranked Virtua Fighter as the 25th greatest game series of all time, explaining that "no other 3D fighter has equaled VF in terms of difficulty and depth."[61]

Notes

[edit]
  1. ^ Japanese: バーチャファイター, Hepburn: Bāchafaitā
  2. ^ As a mini-game at the various arcades available in Yakuza 6: The Song of Life, making it the first time the game has been natively playable on the platform.
  3. ^ A fully rewritten port of the version A, playable at the various arcades in Yakuza: Like A Dragon and the game is also available as an Xbox 360 backwards compatible title with optimization for the Xbox One X featuring higher resolution and level of detail.

References

[edit]
  1. ^ "バーチャファイター – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2023-10-29.
  2. ^ "[92/100] Virtua Fighter Mobile 3D [ENG] - Mobile Game Reviews - Project NeXt - Mobile Gaming". 2008-12-27. Archived from the original on 2008-12-27. Retrieved 2024-09-12.
  3. ^ "3D 格闘ゲームの金字塔「バーチャファイター」が ソーシャルネットワークゲームとなって、Mobage よりサービス開始" (PDF). Ysnet-inc.jp. Archived from the original (PDF) on 2015-11-06. Retrieved 2015-09-18.
  4. ^ "Virtua Fever Combo Fighter" (PDF). Ysnet-inc.jp. Archived (PDF) from the original on 2016-03-03. Retrieved 2015-09-18.
  5. ^ Romano, Sal (2023-11-24). "Virtua Fighter 3tb Online announced for arcade". Gematsu. Retrieved 2024-03-04.
  6. ^ Romano, Sal (November 22, 2024). "Virtua Fighter 5 R.E.V.O. announced for PC". Gematsu. Retrieved November 22, 2024.
  7. ^ a b "Sega-16 – History of: Virtua Fighter". Retrieved 20 April 2016.
  8. ^ Alex Wawro. "Gamasutra - Yu Suzuki recalls using military tech to make Virtua Fighter 2". Retrieved 20 April 2016.
  9. ^ Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 502. ISBN 0-7615-3643-4.
  10. ^ "Sega-16 – Interview: Stefano Arnhold (Tectoy)". www.sega-16.com. Archived from the original on 22 November 2015. Retrieved 4 May 2018.
  11. ^ "Virtua Fighter 10th Anniversary Hits Japan". IGN. Ziff Davis. 10 October 2003. Retrieved 19 May 2013.
  12. ^ As expressed by VF5 producer Noriyuki Shimoda in the February 2007 issue of Electronic Gaming Monthly when speaking of the PlayStation 3 port of Virtua Fighter 5.
  13. ^ a b "Creator Yu Suzuki shares the story of Shenmue's development". Polygon. 19 March 2014. Archived from the original on June 28, 2015. Retrieved June 29, 2015.
  14. ^ "Shenmue, the History - IGN". 14 July 1999. Retrieved June 29, 2015.
  15. ^ Dunham, Jeremy (2007-02-21). "Tekken 5: Dark Resurrection Interview - IGN". Ps3.ign.com. Retrieved 2015-09-18.
  16. ^ a b c d "Virtua Fighter Mania". GamePro. No. 79. IDG. February 1996. pp. 28–29.
  17. ^ Marc Graser (11 December 2014). "Evan Cholfin to Adapt Sega's Videogames in Hollywood (EXCLUSIVE) - Variety". Variety. Retrieved 20 April 2016.
  18. ^ Dave McNary (December 5, 2016). "Sega's 'Altered Beast,' 'Streets of Rage' Games to Be Adapted for Film, TV". Variety. Archived from the original on December 6, 2016. Retrieved 2016-12-05.
  19. ^ "Akira Yuki to join the roster for Dead or Alive 5". TechnologyTell. Retrieved October 12, 2015.
  20. ^ "Virtua Fighter 3 Hot News!". Sega Saturn Magazine. No. 2. Emap International Limited. December 1995. p. 8.
  21. ^ "Video Games Daily | SEGA-AM2 Virtua Fighter 5 Video Interview - Hiroshi Kataoka, Noriyuki Shimoda & Hiroshi Masui". Games.kikizo.com. 2006-06-12. Retrieved 2016-03-11.
  22. ^ Richard Mitchell, "Virtua Fighter's Akira playable in Dead or Alive 5" Archived 2012-03-07 at the Wayback Machine, Joystiq, March 5, 2012. Retrieved June 8, 2012.
  23. ^ Stephany Nunneley, "Dead or Alive 5 Pai Chan Announced via Famitsu" Archived 2012-09-17 at the Wayback Machine VG247, September 12, 2012. Retrieved September 17, 2012.
  24. ^ "You Can Play Virtua Fighter 2 In Yakuza 5". Siliconera. 2012-10-12. Retrieved 2024-02-06.
  25. ^ "Virtua Fighter Kids: New Sega Saturn game is way "a-head" of its time". Sega of America. September 3, 1996. Retrieved 11 October 2021.
  26. ^ a b Patterson, Mark; James, Steve; Lawrence, Eddy (Radion Automatic); Lord, Gary (15 December 1994). "Sega Saturn exclusive! Virtua Fighter: fighting in the third dimension" (PDF). Computer and Video Games. No. 158 (January 1995). United Kingdom: Future plc. pp. 12–3, 15–6, 19.
  27. ^ "Arcade Action: Virtua Fighters" (PDF). Computer & Video Games. No. 147 (February 1994). EMAP. 15 January 1994. pp. 100–1.
  28. ^ a b "Sega Promotes 64-Bit CG Board "Model 3"" (PDF). Game Machine (in Japanese). No. 515. Amusement Press, Inc. 1 April 1996. p. 26.
  29. ^ Famitsu DC (15 February 2002). Interview: Akira Nagai — SEGA REPRESENTATIVE. Famitsu Books (in Japanese). Enterbrain. pp. 20–23. ISBN 9784757707900. Archived from the original on 20 August 2020. Retrieved 15 August 2020. (Translation by Shmuplations. Archived 7 August 2020 at the Wayback Machine).
  30. ^ "OutRun". Mean Machines Sega. No. 22. EMAP. August 1994. pp. 92–3. ISSN 0967-9014.
  31. ^ Akagi, Masumi, ed. (1 February 1998). ""Tekken 3", "Virtua Fighter 3" Top Videos" (PDF). Game Machine. No. 557. Amusement Press, Inc. p. 22.
  32. ^ "Best Videos '94: "Puyo Puyo", "Ridge Racer" DX" (PDF). Game Machine (in Japanese). No. 487. Amusement Press, Inc. 1–15 January 1995. p. 36.
  33. ^ "AMOA Jukebox And Game Awards Nominees Announced" (PDF). Cash Box. July 23, 1994. p. 30.
  34. ^ 第9回 ゲーメスト大賞 [9th Gamest Awards]. Gamest (in Japanese). Vol. 162 (January 1995). December 27, 1995. pp. 36–53.
  35. ^ ""Virtua Fighter 2" and "Virtua Cop" Top Videos" (PDF). Game Machine (in Japanese). No. 511. Amusement Press, Inc. 1 February 1996. p. 22.
  36. ^ "Coin Machine: Six Receive ACME Awards For Product Excellence". Cash Box. Cash Box Pub. Co. 6 April 1996. p. 26.
  37. ^ "And the Winner Is..." Next Generation. No. 17. Imagine Media. May 1996. p. 21.
  38. ^ "Game Search". Game Data Library. Famitsu. Retrieved 17 September 2021.
  39. ^ "Japan Platinum Chart Games". The Magic Box. Archived from the original on 1 August 2019. Retrieved 14 October 2021.
  40. ^ "Press release: Sega tops holiday, yearly sales projections". Sega of America. January 13, 1997. Retrieved 14 October 2021.
  41. ^ "BEYOND the Status Quo - Integrated Report 2023" (PDF). www.segasammy.co.jp.
  42. ^ Academy of Interactive Arts & Sciences (3 March 2016). "Special Awards". Archived from the original on 4 March 2016. Retrieved 20 April 2016.
  43. ^ "Top 50 Games of All Time". Next Generation. No. 50. Imagine Media. February 1999. p. 80.
  44. ^ "Virtua Racing – Arcade (1992)". 15 Most Influential Games of All Time. GameSpot. 2001. Archived from the original on 2010-04-12. Retrieved 19 January 2014.
  45. ^ a b Leone, Matt (2010). "The Essential 50 Part 35: Virtua Fighter". 1UP.com. Archived from the original on July 19, 2012. Retrieved December 10, 2016.
  46. ^ Donovan, Tristan (2010). Replay: The History of Video Games. Yellow Ant. p. 267. ISBN 978-0956507204. One of the key objections to 3D graphics that developers had been raising with Sony was that while polygons worked fine for inanimate objects such as racing cars, 2D images were superior when it came to animating people or other characters. Virtua Fighter, Suzuki's follow-up to Virtua Racing, was a direct riposte to such thinking ... The characters may have resembled artists' mannequins but their lifelike movement turned Suzuki's game into a huge success that exploded claims that game characters couldn't be done successfully in 3D ... Teruhisa Tokunaka, chief executive officer of Sony Computer Entertainment, even went so far as to thank Sega for creating Virtua Fighter and transforming developers' attitudes.
  47. ^ "Virtua Fighter Review". Edge. December 22, 1994. Archived from the original on December 10, 2014. Retrieved March 5, 2015. Virtua Fighter's 3D characters have a presence that 2D sprites just can't match. The characters really do seem 'alive', whether they're throwing a punch, unleashing a special move or reeling from a blow ... The Saturn version of Virtua Fighter is an exceptional game in many respects. It's arguably the first true 'next generation' console game, fusing the best aspects of combat gameplay with groundbreaking animation and gorgeous sound (CD music and clear samples). In the arcades, Virtua Fighter made people stop and look. On the Saturn, it will make many people stop, look at their bank balance and then fork out for Sega's new machine. Over to you, Sony.
  48. ^ "The Disappearance of Yu Suzuki: Part 1". 1Up.com. Archived from the original on 13 November 2013. Retrieved 20 April 2016.
  49. ^ "Top-secret military technology was used to make Virtua Fighter 2? Yep, that happened according to developer". Eventhubs.com. 25 October 2014. Retrieved 2015-09-18.
  50. ^ "News: Virtua Fighter 3". Computer and Video Games (174): 10–1. May 1996.
  51. ^ "Expand Your Horizons". Next Generation. No. 30. Imagine Media. June 1997. p. 1.
  52. ^ "How Virtua Fighter Saved PlayStation's Bacon". WIRED. 5 September 2012. Retrieved 20 April 2016.
  53. ^ Thomason, Steve (July 2006). "The Man Behind the Legend". Nintendo Power. Vol. 19, no. 205. p. 72. Toby Gard: It became clear to me watching people play Virtua Fighter, which was kind of the first big 3D-character console game, that even though there were only two female characters in the lineup, in almost every game I saw being played, someone was picking one of the two females. cf. Gard, Toby (June 28, 2001). "Q&A: The man who made Lara". BBC News Online (Interview). BBC. Archived from the original on December 15, 2002. Retrieved July 12, 2016.
  54. ^ "Does John Romero Still Enjoy Shooting People?". Next Generation. No. 30. June 1997. pp. 9–12.
  55. ^ Edge, May 1997, My original idea was to do something like Virtua Fighter in a 3D world, with full-contact fighting, but you'd also be able to run through a world, and do the same stuff you do in Quake, only when you got into these melees, the camera would pull out into a third-person perspective. It would've been great, but nobody else had faith in trying it. The project was taking too long, and everybody just wanted to fall back on the safe thing – the formula.https://retrocdn.net/images/8/8f/Edge_UK_045.pdf
  56. ^ "Watch The Last Guardian's spectacular new CG trailer". playstation.com. 18 November 2016. Archived from the original on 25 August 2017. Retrieved 4 May 2018.
  57. ^ "Virtua Fighter 2". Next Generation (13). Imagine Media: 127–8. January 1996.
  58. ^ Robinson, Martin, Virtua Fighter 5 Final Showdown Review, Eurogamer, 13 June 2012.
  59. ^ Leone, Matt, Essential 50: Virtua Fighter Archived 2012-07-19 at archive.today, 1UP.
  60. ^ McNamara, Andy, Virtua Fighter 5 PS3 Review, Game Informer.
  61. ^ IGN Staff, The Top 25 Videogame Franchises Archived 2012-11-04 at the Wayback Machine, IGN, December 4, 2006.
[edit]