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Artillery Duel

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Artillery Duel
Developer(s)Perkins Engineering
Publisher(s)Xonox
Programmer(s)Astrocade
John Perkins[2]
Atari 2600
Mike Schwartz[3]
VIC-20
Jerry Brinson[3]
Platform(s)Astrocade, Atari 2600, ColecoVision, Commodore 64, VIC-20.
ReleaseAstrocade
1982
Atari 2600
Genre(s)Artillery game
Mode(s)Single-player

Artillery Duel is an artillery game originally written for the Bally Astrocade by Perkins Engineering and published by Bally in 1982. John Perkins wrote the game first in Astro BASIC, submitting it to The Arcadian fanzine, from which it was adapted for the Astro BASIC manual.[1] Perkins subsequently developed the Astrocade cartridge.

Xonox published ports for the Atari 2600, ColecoVision, Commodore 64, and VIC-20. Artillery Duel was featured in several double-ended cartridges – with one game on each end – as well as in a single cartridge.

Gameplay

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The game consists of dueling cannons on either side of a hill or mountain of varying height and shape. Each player has control of the incline and force behind the shell launched, the objective being to score a direct hit on the opposing target. Where many versions gave the player a few tries on the same course, Artillery Duel switches to a new mountain after each turn. When the player does manage to hit the opposing cannon, the reward is a brief animation of comically marching soldiers at the bottom of the screen.

Reception

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Danny Goodman of Creative Computing Video & Arcade Games said after visiting the summer 1982 Consumer Electronics Show that "the cleverest graphics award goes to Artillery Duel" for the Bally Astrocade, describing it as "really a graphics showpiece with a little bit of player interaction thrown in".[4]

See also

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References

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  1. ^ "Release date information". GameFAQs. Retrieved 2010-07-06.
  2. ^ Ainsworth, Dick (1982). Astro BASIC. Astrocade, Inc. p. 95.
  3. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  4. ^ Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32.
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