Jump to content

英文维基 | 中文维基 | 日文维基 | 草榴社区

Bilibili

From Wikipedia, the free encyclopedia

Bilibili
Logo used since 2009
Type of site
Video sharing
Available in
  • Chinese (simplified)
  • Chinese (traditional)
  • English (global edition only)
  • Indonesian (global edition only)
  • Thai (global edition only)
  • Vietnamese (global edition only)
  • Malay (global edition only)
Traded asNasdaqBILI
SEHK9626
FoundedJune 2009; 15 years ago
HeadquartersShanghai, China
Area servedWorldwide
Southeast Asia
OwnerBilibili Inc.
Shanghai Hode Information Technology Co., Ltd.
Sony Group Corporation (5.22%)
Founder(s)Xu Yi
Key peopleXu Yi
(founder, president & director)
Chen Rui
(chairman & CEO)
Xin Fan (CFO)
URLbilibili.com (Chinese edition)
bilibili.tv (Global edition)
CommercialYes
RegistrationOptional (required for uploading, liking videos, watching videos in full HD, and commenting)
Launched26 June 2009; 15 years ago (2009-06-26)
Current statusActive
Bilibili
Simplified Chinese哔哩哔哩
Traditional Chinese嗶哩嗶哩
Transcriptions
Standard Mandarin
Hanyu PinyinBīlībīlī
Wade–GilesPi1-li1-pi1-li1
B Site
ChineseB站
Transcriptions
Standard Mandarin
Hanyu PinyinB zhàn
Wade–GilesB chan4

Bilibili (stylized in all lowercase), nicknamed B Site, is a Chinese video-sharing website based in Shanghai where users can submit, view, and add overlaid commentary on videos. Bilibili hosts videos on various themes, including anime, music, dance, science and technology, movies, drama, fashion, and video games, but it is also known for its extensive kuso-style parodies by subcultural content creators. Since the mid-2010s, Bilibili began to expand to a broader audience from its original niche market that focused on animation, comics, and games (ACG), and it has become a major Chinese over-the-top streaming platform serving videos on demand such as documentaries, variety shows, and other original programming.[1] Bilibili is known for its scrolling danmu (弹幕, "bullet curtain") commenting system.[2] Bilibili also provides a live streaming service where the audience can interact with streamers. Bilibili also offers games, mostly ACG-themed mobile games, such as the Chinese version of Fate/Grand Order and the Chinese game Azur Lane. In the third quarter of 2022, the number of average monthly active users reached about 332.6 million, including 28.5 million paying users.[3]

History

[edit]

Founding and early development (2009–2013)

[edit]

Inspired by similar video sharing websites, Nico Nico Douga and AcFun, Xu Yi (Chinese: 徐逸; pinyin: Xú Yì, known as "⑨bishi" on the internet) founded Bilibili in 2009.[4] At the time, Xu Yi was an AcFun user and wanted to create a better website than AcFun.[5] He spent three days creating a prototype website named Mikufans.cn as a fandom community of Hatsune Miku.[6] As it grew, he reshaped the website to specialise in video sharing and launched it on 14 January 2010 with the name Bilibili, a nickname for the protagonist Mikoto Misaka in the anime A Certain Scientific Railgun.[7] Bilibili also names many of its features after the anime and celebrates Mikoto Misaka's birthday on its homepage every year on 2 May.

Bilibili's domain name bilibili.us was revoked in 2011, because of the domain registrar enforcing .us restrictions. As a result, Bilibili switched to bilibili.tv on 25 June 2011. Later that year, Xu Yi founded the startup, Hangzhou Huandian Technology (Chinese: 幻电; pinyin: huàndiàn; lit. 'fantastic electricity') based in Hangzhou, Zhejiang, to develop and operate Bilibili. In April 2012, Bilibili obtained an agreement with Nico Nico Douga to webcast the latest Chinese-subbed episodes of the newly airing anime Fate/Zero starting from 7 April.[8] However, the program was censored after three episodes for being reported as unauthorised operations of Internet audio-video broadcasting services and Hangzhou Huandian Technology was penalised and fined ¥10,000 by the local government.[9] Bilibili started to display logos on its homepage in August 2012 to indicate its affiliation with the state-owned Shanghai Media Group and share the use of various content provider licenses in the hopes of avoiding future legal risks. Meanwhile, anonymous visitors to its website were redirected to a subdomain of Shanghai Media Group Broad Band subsidiary (bilibili.smgbb.cn).

Leadership change, expansion, and acquisitions (2014–2018)

[edit]

In November 2014 Chen Rui [zh] (Chinese: 陈睿) was appointed CEO and chairman of the board of Bilibili.[10][11][12][13] Chen was an early member of Bilibili's community and started watching anime on the platform in 2010, before he met Xu Yi in 2014 when he was convinced to become the company's earliest investor. He was the fifth member of the company.[14]

In October 2016, Bilibili announced that it would become the sponsor of the Shanghai Sharks basketball team, whose name was later changed to Shanghai Bilibili.[15][16] Bilibili chose to sponsor the Shanghai Sharks as both entities originate from Shanghai. In December 2017, Bilibili purchased an e-sports team originally called IM for League of Legends and renamed it to Bilibili Gaming (BLG).[17][18] In January 2018, Bilibili purchased the broadcasting rights to the spring competition season of LPL, League of Legends World Championship, and League of Legends Rift Rivals.[19] In September of the same year, Bilibili purchased Hangzhou Spark, an Overwatch League team, which took part in the 2019 Overwatch League season.[20] In March of that year Bilibili filed for an initial public offering of up to US$0.4 billion on the New York Stock Exchange (NYSE).[21] The company listed on the NASDAQ on 28 March 2018.[22]

Partnership with Sony, original programming, and second stock listing (2019–2021)

[edit]

On 23 March 2019, Bilibili announced at AnimeJapan that they had partnered with Sony-owned American anime distributor Funimation to jointly license anime titles for both the U.S. and Chinese markets.[23] On 9 April 2020, Sony Corporation of America announced it would acquire a 4.98% minority stake in Bilibili for US$400 million, valuing Bilibili at US$8 billion.[24] Upon completion of the deal, Sony and Bilibili signed an agreement for the expansion of anime and mobile games within the Chinese market.[25] Later that year, Bilibili Esports, its e-sports arm, signed a partnership deal with Ping An Bank.[26] Bilibili began its foray into original programming by joining the production of a fourth season for Informal Talks.[citation needed] In August 2020, Bilibili produced the show ''Rap for Youth'' [zh].[27] In December 2020, it produced a competition programme for voice actors called Voice Monster.

In September 2020, the company launched Bilibili Video Satellite.[28][29] On 3 February 2021, Bilibili announced it had acquired Shanghai Yarun Culture Communications Co., Ltd, the parent company of animation studio Haoliners Animation League and its subsidiaries.[30] On 23 March 2021, it was reported that Bilibili would raise US$2.6 billion on the Hong Kong stock exchange (HKEX).[31] This would be the company's secondary listing, as it is already public on the NASDAQ in New York City. On 29 March 2021, Bilibili was listed on the Hong Kong Stock Exchange at an opening price of HK$790.[32]

Programming

[edit]

Features

[edit]

Besides hosting video content, Bilibili's main feature is a real-time captioning system that displays user comments as streams of scrolling subtitles overlaid on the screen, visually resembling a danmaku shooter game. These are called bullet comments, danmu, or danmaku[33][34][35] (Chinese: 弹幕; pinyin: dànmù; Japanese: 弾幕; rōmaji: danmaku; lit. 'bullet curtain'). This system offers various subtitle controls, including style, format, and movement. Users can also create translated and soramimi subtitles, or special effects with carefully formed subtitles.[7] Bilibili's platform also offers a feature called "advanced subtitles", where users can use an ECMAScript-based API to control video playback, dynamically change danmaku subtitles and draw shapes on the screen. This functionality is only available with the video poster's permission.[citation needed]

Danmaku are easy to post, but only registered users who have passed a verification check and have a phone number tied to their account are allowed to post them. Comments usually move from right to left on a video, and if viewers do not wish to be distracted, they can disable them. There are three types of bullet comments offered on Bilibili: rolling comments, top comments and bottom comments. Non-registered user comments are limited to 20 characters while registered users have a character limit of 120 and may edit the size and colour of their comments. The video creator has the ability to save or delete comments. Bilibili users may use acronyms or slang unique to the site, such as the code "2333" to indicate laughter. Another type of comment unique to Bilibili is a "high energy alert" (高能预警), which is a kind of spoiler warning, to tell the audience that something exciting or climactic is approaching.[36] Bilibili users communicate not only through text but also by frequently using emojis and ASCII art to express emotions or add humor. These symbols have become a unique cultural expression on the platform. For instance, the emoticon is commonly used to convey confidence or pride and has become a widely recognized form of interaction among users. Additionally, users employ attention-grabbing symbols such as "!!!" to mark a "high energy alert," signaling that an exciting or climactic moment is approaching.[37] These symbols not only enrich user interactions but also strengthen the cohesion and uniqueness of the Bilibili community. Research result states that when the main purpose of watching videos is entertaining, the bullet comments meets the leisure and self-expression needs of users,[38] though the Ministry of Culture of China has criticised the bullet comment system for allowing the spread of hateful messages on videos.[39]

Operations

[edit]

In 2012, Bilibili consisted of nine team members all versed in Japanese language and culture. Two are web developers, including Xu Yi himself, and the others were website editors and moderators. Bilibili is free to use, with its main revenue coming from webpage advertisement and affiliate marketing.[6]

Membership

[edit]

Most content on Bilibili is free for anonymous viewing, while some videos require a membership. Select videos are also only available under the Chengbao system, in which case members must pay to access them. Membership is also required to submit videos or comments. Bilibili limits its memberships to balance the quality of its users and moderation capacity.[citation needed] In March 2013, a limited number of invitation codes was shared with existing users. Registrants using the codes needed to complete 100 questions to become a premium member, with questions mostly related to ACG. On 19 May 2015, Bilibili reduced the number of questions to 50, with 20 questions on internet comment etiquette. On 26 February 2017, Bilibili reinstated the 100-question test, with a passing threshold of 60.[40] Existing users can purchase invitation codes.

Subscription

[edit]

On 9 October 2016, Bilibili launched a premium membership subscription service on the site, costing around ¥25 per month,[41][citation needed] or approximately US$2 per month on a long-term subscription.[14] Premium members get access to videos in high resolution and can receive early access to certain videos, alongside other benefits such as discounts on Bilibili-owned games.[42][43] From 1 January 2018, Bilibili extended its early access programme to premium members, giving them early access to certain episodes of animated series, with regular members needing to wait a week to watch them.[44]

Account suspension

[edit]

On 26 February 2017, an account blocking function was launched to regulate the website's content and users. Offensive comments can be deleted by administrators and offenders would be penalised. Accounts could be suspended temporarily or permanently, depending on the severity of the offence.[45] On 15 June 2017, Bilibili launched a "discipline committee", allowing members to arbitrate reports of violations in some communities and decide whether the behaviour is illegal, and vote on the penalty.[46]

Upload and review

[edit]

Bilibili does not allow duplicate videos, but does allow high-resolution and lower-resolution versions of the same content.[47] Similar to other Chinese video sharing websites, Bilibili is subject to strict censorship. As of 10 February 2017, individual users are prohibited from uploading videos regarding politics, with only certified bodies allowed to upload political content.[48][49]

Bilibili Sports

[edit]

Bilibili airs a sports programming entitled Bilibili Sports, the sports division of the Bilibili. Bilibili via Bilibili Sports officially obtained broadcasting rights for Meiji Yasuda J1 League for Southeast Asian countries excluding Thailand starts 2024 season. HIGHSPEED Étoile and F1 also aired in the same year.

Community

[edit]

Bilibili's official mascots are elected by its community, Bili-tans, named "22" and "33".[50]

Bilibili has also established affiliated communities: Corari (Chinese: 协作乡; lit. 'Hometown of Collaboration', currently offline), a collaboration project founding community; DrawYoo, a creative drawing community; The Ninth Channel, a support forum for Bilibili.

Games

[edit]

The group's companies have published the following games in the Chinese market:

Bilibili
MICA Team / Sunborn Network Technology
(Wuhu) Sharejoy Network Technology Co. Ltd[52]
Bilibili HK Limited[52]
Shanghai Hode Information Technology[52]

Controversies

[edit]

Cai Xukun

[edit]

Cai Xukun, a Chinese artist and singer, was chosen as a spokesperson of the NBA in January 2019, sparking controversy. His introduction video from Idol Producer, which involved him playing basketball, went viral. Following this, hundreds of parody videos appeared on Bilibili mocking the original video. Cai issued a lawsuit notice asking for Bilibili to remove the parody videos.[56] Bilibili responded that they believed the videos were not illegal and refused to penalise the users who uploaded the videos. Lyrics from the video, such as "sing, dance, rap, basketball" went on to become viral as well. To prevent potential backlash and spam from users, Bilibili temporarily halted the verification of new accounts.[57][58]

Servers in Taiwan

[edit]

In September 2019, Bilibili was found to be renting servers illegally in Taiwan. The National Communications Commission required provider Chief Telecom to cease the tie-up immediately after the issue was discovered by a Taiwan-based think tank. Video on demand services based in mainland China are forbidden to operate in Taiwan due to national security concerns.[59]

Source code leak

[edit]

In April 2019, a repository called "Bilibili website backend codes", with a large number of usernames and passwords, was published on GitHub. The repository was taken down by GitHub due to "excessive use of resources". The repository amassed more than 6,000 stars in just a few hours. However, copies could still be found on GitHub and other platforms. Bilibili responded that the leaked code was from an older version of their website and that they had taken "defensive steps to ensure the accident won't compromise user data security".[60]

996 work schedule

[edit]

On 7 February 2022, an influencer known as Wang Luobei posted on Weibo about the death of a content moderator while at work in Bilibili's Wuhan subsidiary during the Lunar New Year holiday period. The cause of death was suspected to be overwork, sparking controversy amid the prevalence of the 996 work schedule in China's internet industry. Bilibili responded the same day that the employee was feeling unwell since the afternoon of 4 February 2022 and completed a standard nine-hour shift that day, ruling out the possibility of excessive work as the cause of death. The response was refuted by a Weibo user who claimed to be the cousin of the deceased, stating that he did not return home for the festive period and stayed behind in Wuhan for work.[61]

Socially responsible investing

[edit]

Bilibili Video Satellite

[edit]

Bilibili Video Satellite was launched on 15 September 2019. This satellite is developed by CIOMP and it is the first popular science video remote sensing satellite which customized by Chinese internet company. Bilibili wants to use this satellite to help uploaders to make more videos, including technology and humanities. And use it to excite and keep the new generation of Chinese youth in a curious spirit of exploration.[62]

Bilibili Elementary School

[edit]

On 26 June 2019, Bilibili announced that it has achieved deep cooperation with "Teach for China" to build an elementary school and provide support for teachers' humanity support, environment and school equipment in a village of Dali, Yunnan. Meanwhile, Bilibili will also give full play to its own advantages to support schools in providing curriculum resources such as art, science and innovation, and the cultivation of comprehensive literacy, enriching the video course resources of art, science and innovation in school.[63]

See also

[edit]

References

[edit]
  1. ^ "Trending - Bilibili". www.bilibili.tv. Retrieved 10 June 2023.
  2. ^ "Language Log » Danmu". Retrieved 10 June 2023.
  3. ^ "Bilibili: average MAUs 2022". Statista. Retrieved 3 December 2022.
  4. ^ Wang, Yue. "Chinese Millennials Are Flocking To This Anime And Gaming Site, But Can It Make Money?". Forbes. Archived from the original on 22 November 2018. Retrieved 21 November 2018.
  5. ^ Fathan, Muhammad Ukasyah. "Tutorial Bilibili, China's biggest anime site, covers the screen in user comments". Tutorialike.com. Archived from the original on 6 December 2021. Retrieved 21 November 2018.
  6. ^ a b Lou, Xiaojing (30 April 2012). "哔哩哔哩吐槽动漫" [Bilibili Talks About Anime & Manga Industry]. CBN Weekly. 16. Shanghai Media Group. Archived from the original on 3 May 2012.
  7. ^ a b 土八哥 (August 2011). 让字幕飞——互联网"弹幕"视频全方位解析 [Let the Subtitle Fly: Comprehensive Analysis of Internet "Danmaku" Video]. Popular Software (in Chinese) (375). Beijing: China Society for Scientific and Technical Information: 19–27. ISBN 9783319209074. ISSN 1007-0060. OCLC 308996806.
  8. ^ "Fate/Zero第2季週六晚間繁中字幕同步播出!" [The second season of Fate/Zero will be webcast with traditional Chinese subtitle simultaneously in Saturday evening!] (Press release) (in Chinese). Nico Nico Douga Taiwan. 7 April 2012. Archived from the original on 6 June 2012. Retrieved 1 October 2012. 另外,本次為了造福中國地區的粉絲,也確定在中國動畫網站『嗶哩嗶哩動畫』進行《Fate/Zero》第2季簡體中文字幕網路同步播出! [Besides, for the enjoyment of fans in China at this time, we decided to webcast Fate/Zero the second season with simplified Chinese subtitle on the Chinese anime website "Bilibili Donghua" at the same time!]
  9. ^ Hangzhou Municipal Bureau of Culture, Radio, TV, Film, Press and Publication (26 April 2012). "行政处罚结果公示" [Public Notice on Result of the Administrative Penalty]. Archived from the original on 31 August 2012. Retrieved 1 October 2012.
  10. ^ "Management | Bilibili". ir.bilibili.com. Archived from the original on 7 July 2020. Retrieved 7 July 2020.
  11. ^ Wang, Yue. "Chinese Millennials Are Flocking To This Anime And Gaming Site, But Can It Make Money?". Forbes. Archived from the original on 22 November 2018. Retrieved 16 July 2020.
  12. ^ "Chen Rui". Forbes. Archived from the original on 9 July 2020. Retrieved 7 July 2020.
  13. ^ "Officer Profile". Reuters. Archived from the original on 7 July 2020. Retrieved 7 July 2020.
  14. ^ a b "Blood, sweat, and tears: Anecdotes and lessons from Chen Rui, Bilibili's CEO on achieving entrepreneurial success - Oasis". Oasis by KrASIA. 1 October 2021. Archived from the original on 14 August 2022. Retrieved 12 August 2022.
  15. ^ "【bilibili】 冠名上海男篮_新闻中心_比特网". news.chinabyte.com. Archived from the original on 16 March 2018. Retrieved 16 March 2018.
  16. ^ 网易 (13 October 2016). "上海男篮携手新冠名商正式更名为上海哔哩哔哩队_网易体育". sports.163.com. Archived from the original on 16 March 2018. Retrieved 16 March 2018.
  17. ^ Yang, Zeyi (27 January 2021). "Bilibili, China's esports powerhouse, is about to take on Tencent". Protocol — The people, power and politics of tech. Archived from the original on 9 December 2021. Retrieved 9 December 2021.
  18. ^ "B站收购电竞战队成立BLG 征战英雄联盟S8赛季". tech.ifeng.com. Archived from the original on 16 March 2018. Retrieved 16 March 2018.
  19. ^ "B站获《英雄联盟》春季赛转播权 自家战队正式亮相LPL". tech.ifeng.com. Archived from the original on 16 March 2018. Retrieved 16 March 2018.
  20. ^ Wolf, Jacob (5 September 2018). "Sources: Overwatch League to add D.C. and Hangzhou, China, teams". ESPN. Archived from the original on 5 September 2018. Retrieved 5 September 2018.
  21. ^ "BRIEF-Bilibili Inc Files For U.S. IPO Of Up To $400 Mln – SEC Filing". Reuters. 2018. Archived from the original on 2 March 2018. Retrieved 3 March 2018.
  22. ^ "Nasdaq Welcomes Bilibili Inc. (Nasdaq: BILI) to The Nasdaq Stock Market". NASDAQ. 28 March 2018. Archived from the original on 30 March 2018. Retrieved 28 March 2018.
  23. ^ Pineda, Rafael Antonio (March 23, 2019). "Funimation, bilibili Establish Partnership for Joint Anime Licensing". Anime News Network. Archived from the original on March 23, 2019. Retrieved April 10, 2020.
  24. ^ Li, Pei (9 April 2020). "Sony invests $400 million in Chinese video site Bilibili". Reuters. Archived from the original on 12 April 2020. Retrieved 10 April 2020.
  25. ^ Frater, Patrick (9 April 2020). "Sony Paying $400 Million for Stake in Bilibili, Chinese Online Platform". Variety. Archived from the original on 9 April 2020. Retrieved 10 April 2020.
  26. ^ Chen, Hongyu (6 August 2020). "Bilibili Esports Partners With China Ping An Bank". Archived from the original on 18 August 2021. Retrieved 6 August 2020.
  27. ^ Tone, Sixth (24 October 2020). "On China's 'Rap for Youth,' the Medium Is the Message". Sixth Tone. Archived from the original on 5 December 2020. Retrieved 8 December 2020.
  28. ^ "B 站宣布 "哔哩哔哩视频卫星"成功发射 - 哔哩哔哩, B站,卫星 - IT之家". www.ithome.com. Archived from the original on 27 September 2020. Retrieved 2 November 2020.
  29. ^ "Bilibili announces successful launch of its video satellite, first of its kind for a Chinese internet company". cnTechPost. 15 September 2020. Archived from the original on 26 September 2020. Retrieved 2 November 2020.
  30. ^ Pineda, Rafael Antonio (15 February 2021). "bilibili Acquires Emon Animation Company". Anime News Network. Archived from the original on 15 February 2021. Retrieved 15 February 2021.
  31. ^ Fioretti, Julia (23 March 2021). "Bilibili Poised to Raise $2.6 Billion in Hong Kong Listing". Bloomberg.com. Bloomberg L.P. Archived from the original on 23 March 2021. Retrieved 24 March 2021.
  32. ^ "BILIBILI-SW (9626.HK) 股價、新聞、報價和過往記錄 - Yahoo 財經". hk.finance.yahoo.com (in Chinese). Archived from the original on 23 November 2021. Retrieved 23 November 2021.
  33. ^ Chen, Yue; Gao, Qin; Rau, Pei-Luen Patrick (2015). "Understanding Gratifications of Watching Danmaku Videos – Videos with Overlaid Comments". In Rau, P.L.Patrick (ed.). Cross-Cultural Design Methods, Practice and Impact. Lecture Notes in Computer Science. Vol. 9180. Cham: Springer International Publishing. pp. 153–163. doi:10.1007/978-3-319-20907-4_14. ISBN 978-3-319-20907-4.
  34. ^ Wu, Zechen; Ito, Eisuke (2014). "Correlation analysis between user's emotional comments and popularity measures.". 2014 IIAI 3rd International Conference. Advanced Applied Informatics (IIAIAAI). IEEE. pp. 280–283. doi:10.1109/IIAI-AAI.2014.65. hdl:2324/1463259.
  35. ^ Chen, Yue; Gao, Qing (2015). "Understanding gratifications of watching danmaku videos–videos with overlaid comments.". CCD 2015: Cross-Cultural Design Methods, Practice and Impact. International Conference on Cross-Cultural Design. Springer. pp. 153–163. doi:10.1007/978-3-319-20907-4_14.
  36. ^ Guo, Ying (15 April 2016). ""Bullet Comments": the Construction of Online Carnival in China". Asia Pacific Memo. Archived from the original on 18 September 2016. Retrieved 12 September 2016.
  37. ^ Yang, Yuhong (14 March 2020). "The danmaku interface on Bilibili and the recontextualised translation practice: a semiotic technology perspective". Social Semiotics. 30 (2): 254–273. doi:10.1080/10350330.2019.1630962. ISSN 1035-0330.
  38. ^ Hsieh, Yen-Hao; Zeng, Xin-Ping (13 July 2022). "Sentiment Analysis: An ERNIE-BiLSTM Approach to Bullet Screen Comments". Sensors. 22 (14): 5223. Bibcode:2022Senso..22.5223H. doi:10.3390/s22145223. ISSN 1424-8220. PMC 9318645. PMID 35890903.
  39. ^ 赵, 丽 (20 August 2016). "官方要求加强对"弹幕"安全评估:评什么 怎样评". CCTV News. Archived from the original on 7 September 2018. Retrieved 5 September 2018.
  40. ^ 小黑屋. www.bilibili.com (in Simplified Chinese). Archived from the original on 4 March 2017. Retrieved 12 September 2017.
  41. ^ "大会员服务协议 - 哔哩哔哩弹幕视频网". www.bilibili.com. Retrieved 10 October 2023.
  42. ^ "What's the use of Member B? How much is a big member of station B for a month?". 至诚财经. Archived from the original on 11 October 2016. Retrieved 21 January 2020.
  43. ^ "哔哩哔哩弹幕视频网 - ( ゜- ゜)つロ 乾杯~ - bilibili". bilibili. Archived from the original on 10 June 2017. Retrieved 11 June 2017.
  44. ^ "Copyright requirements Bilibili 2018 part of the animation adopts "pay-first-see" mode". tech.sina.com.cn. 23 December 2017. Archived from the original on 12 February 2018. Retrieved 12 February 2018.
  45. ^ "The "Account Block" function will be launched on the same day, and 100 questions will be transferred to the normal test". Archived from the original on 4 March 2017. Retrieved 4 March 2017.
  46. ^ "Commission for Discipline Inspection will be launched on the same day-Bilibili Video Network-(゜-゜) つ ロ Cheers ~-bilibili". Bilibili. Archived from the original on 18 June 2017. Retrieved 16 June 2017.
  47. ^ 9bishi (14 May 2013). "9bishi Weibo's instructions on direct transmission". Sina Weibo. Archived from the original on 2 December 2021. Retrieved 21 January 2020.{{cite web}}: CS1 maint: numeric names: authors list (link)
  48. ^ "Announcement on Strengthening Management of Current Video Content". Bilibili. 10 February 2017. Archived from the original on 11 February 2017. Retrieved 11 February 2017.
  49. ^ "Bilibili bans individual users from uploading current affairs politics". Radio Free Asia. 10 February 2017. Archived from the original on 10 February 2017. Retrieved 11 February 2017.
  50. ^ Bilibili Announcement (27 May 2010). "【BILI娘投票结束】投票结果发表" [(The Vote for Bili-tans Ended) Announcement on Results of the Vote]. Archived from the original on 11 October 2012. Retrieved 1 October 2012.
  51. ^ 东施 (30 May 2019). "《BanG Dream! 少女乐团派对!》iOS版本正式上线 一同奏响我们的乐章" ["BanG Dream! Girls Band Party!" IOS version is officially launched] (in Chinese). 7k7k. Archived from the original on 22 March 2020. Retrieved 21 March 2020.
  52. ^ a b c "Bilibili Inc". SEC.gov. 16 March 2018. Archived from the original on 20 March 2018. Retrieved 9 October 2018.
  53. ^ a b 严查网游禁止内容,文化部公布6起典型案件 Archived 16 May 2018 at the Wayback Machine (in Chinese), Xinhua News Agency, 24 January 2018
  54. ^ "Juju Fest 2024: BILIBILI GAME to Globally Launch Jujutsu Kaisen Mobile Later This Year" (Press release). Bilibili Game. 26 August 2024. Archived from the original on 26 August 2024. Retrieved 26 August 2024 – via Anime News Network.
  55. ^ "人形競技少女《方舟指令》9月27日正式公測". Qoo App (in Chinese). 27 September 2018. Archived from the original on 9 October 2018. Retrieved 9 October 2018.
  56. ^ "BiliBili threatened with lawsuit about videos mocking Chinese idol · TechNode". TechNode. 15 April 2019. Archived from the original on 26 April 2019. Retrieved 26 April 2019.
  57. ^ "蔡徐坤出圈记之B站篇:律师函与网友的狂欢". 17 April 2019. Archived from the original on 25 September 2020. Retrieved 11 September 2020.
  58. ^ "蔡徐坤律师函错误百出". Archived from the original on 13 December 2019. Retrieved 11 September 2020.
  59. ^ Wang Yi-hung and William Hetherington, Liu Li-jen. "Bilibili found to be renting server space in Taiwan". www.taipeitimes.com. Taipei Times. Archived from the original on 4 September 2019. Retrieved 4 September 2019.
  60. ^ "Bilibili source code containing user names and passwords leaked on GitHub". TechNode. 23 April 2019. Archived from the original on 23 April 2019. Retrieved 23 April 2019.
  61. ^ "Death of Bilibili staff member renews discussion about overwork in Chinese tech companies". KrASIA. 8 February 2022. Archived from the original on 9 February 2022. Retrieved 9 February 2022.
  62. ^ ""哔哩哔哩视频卫星"成功发射 助力科普启蒙-新华网". www.xinhuanet.com. Archived from the original on 18 September 2020. Retrieved 14 July 2021.
  63. ^ "十岁的B站,为什么要资助一所"美丽小学"". www.xinminweekly.com.cn. Archived from the original on 14 July 2021. Retrieved 14 July 2021.
[edit]
  • Official website
  • Business data for Bilibili: