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Cloud Chamber (company)

From Wikipedia, the free encyclopedia
Cloud Chamber
Company typeDivision
FoundedDecember 9, 2019; 5 years ago (December 9, 2019)
Headquarters,
US
Number of locations
2 studios (2019)
Key people
Kelley Gilmore (global studio head)
Parent2K
Websitecloudchamberstudios.com

Cloud Chamber is an American video game developer based in Novato, California, with a studio in Montréal, Québec. Founded by Kelley Gilmore on December 9, 2019, as a division of 2K (a publishing label of Take-Two Interactive Software), the company is developing the next entry in the BioShock series.[1]

History

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On December 9, 2019, 2K announced that they had set a new studio in Novato, California and Montréal, Québec, led by Kelley Gilmore, former executive producer for Firaxis Games. Cloud Chamber will work on a new BioShock game. Several members that were part of the original BioShock game are part of the studio, including Hoagy de la Plante, Scott Sinclair, and Jonathan Pelling.[2] Kelley said the focus of their studio is to "create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium".[3]

Games developed

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Year Title Platform(s)
TBA Untitled BioShock game TBA

References

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  1. ^ "2K Announces Newly-Formed Studio – Cloud Chamber™ – Developing Next Iteration in Acclaimed BioShock® Franchise". 2K. December 9, 2019.
  2. ^ Robinson, Andy (December 9, 2019). "BioShock's original art director has returned for the new game". Video Games Chronicle. Retrieved December 9, 2019.
  3. ^ Dornbush, Jonathon (December 9, 2019). "New BioShock Game Announced, Being Developed by New 2K Studio Cloud Chamber". IGN.
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