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Dirt Track Racing: Sprint Cars

From Wikipedia, the free encyclopedia
Dirt Track Racing:Sprint Cars (DTRSC)
Cover art featuring Mark Kinser (front) and Tyler Walker (back)
Developer(s)Ratbag Games
Publisher(s)WizardWorks
Designer(s)David Hewitt
Platform(s)Windows
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Dirt Track Racing: Sprint Cars is a sprint car racing video game by the now defunct Ratbag Games. It is the second game of the dirt track racing series by Ratbag, which includes Dirt Track Racing (DTR), Dirt Track Racing: Sprint Cars, and Dirt Track Racing 2 (DTR2).

Background

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Dirt Track Racing: Sprint Cars, or DTRSC for short, was one of the first authentic sprint car, dirt track racing simulations in the video game market.

Game modes

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Single-player

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Career

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In the Career Mode, players race through their careers, earning money to upgrade their cars. Success brings more money, and sponsors, which help pay the bills. Unlike in most other racing games, players can enter any division of racing they choose. The higher the series, the stronger the competition, so a player in the first or second season usually will not advance beyond the B-Main in the top flight of Sprint Car Racing. The only restrictions are that only one race can be entered per weekend, and the track selected being within an unlocked distance from a racer's garage.

Quick Action

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In the Quick Action Mode, players race against computer artificial intelligence (AI) players in regular races consisting of heats and features in short mode, or full racing programs consisting of hot laps, qualifying, heats, semi-features (B-, C-, D-Mains), and features (A-Mains).

Multiplayer

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In Multiplayer Mode, players could race other players from all over the world via GameSpy Client-Servers, which have since been shut down.

Movie maker

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Software included in Dirt Track Racing: Sprint Cars allows for the exporting of video clips of game action in AVI format. This is the first game in the Ratbag DTR franchise that allows movies to be exported from the game.

Unsupported features

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One of the most used unsupported features is the ability for users to create skins, cars, and tracks easily with outside software. Some players have even found software that allows them to change the .DE2 files to create entirely new cars and tracks, instead of just renaming existing cars.

Reception

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The game received "generally favorable reviews" according to the review aggregation website Metacritic.[3]

References

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  1. ^ "2000 Releases". Eurogamer. Archived from the original on October 17, 2000. Retrieved July 26, 2024.
  2. ^ "Dirt Track Racing: Sprint Cars". GameZone. Archived from the original on December 6, 2000. Retrieved July 26, 2024.
  3. ^ a b "Dirt Track Racing: Sprint Cars for PC Reviews". Metacritic. CBS Interactive. Retrieved February 11, 2020.
  4. ^ Berger, Brett (November 7, 2000). "Dirt Track Racing: Sprint Cars". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on April 18, 2003. Retrieved February 11, 2020.
  5. ^ Todd, Brett (April 2001). "Dirt Track Racing: Sprint Cars" (PDF). Computer Gaming World. Ziff Davis. p. 104. Retrieved February 12, 2020.
  6. ^ Ajami, Amer (November 16, 2000). "Dirt Track Racing" Sprint Cars Review [date mislabeled as "May 17, 2006"]". GameSpot. CBS Interactive. Retrieved February 11, 2020.
  7. ^ Courtney, Rita (November 15, 2000). "Dirt Track Racing: Sprint Cars Review". GameZone. Archived from the original on September 28, 2008. Retrieved February 12, 2020.
  8. ^ Humphries, Scott (December 18, 2000). "Dirt Track Racing: Sprint Cars". IGN. Ziff Davis.
  9. ^ Mahood, Andy (April 2001). "Dirt Track Racing: Sprint Cars". PC Gamer. Vol. 8, no. 4. Imagine Media. p. 73. Archived from the original on March 15, 2006. Retrieved February 12, 2020.
  10. ^ "PC Review: Dirt Track Racing: Sprint Cars". PC Zone. Future plc. 2001.
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