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Fingersoft

From Wikipedia, the free encyclopedia
Fingersoft Oy
Company typePrivate
IndustryVideo games
Founded2012; 12 years ago (2012)
FounderToni Fingerroos
Headquarters,
Finland
Key people
Jaakko Kylmäoja (CEO)
ProductsSee § Games
Revenue€23.2 million (2022)
Number of employees
115 (2023)
ParentFinger Group
Websitefingersoft.com

Fingersoft is a Finnish video game developer based in Oulu.[1] Fingersoft is one of the most northern game studios in the world, located just 170km south of the Arctic Circle. It is best known for the mobile games Hill Climb Racing and Hill Climb Racing 2, which together have over 2 billion installations.

History

[edit]

In late 2011 Toni Fingerroos had to make a choice between job hunting and establishing his own business, since all funds reserved for the development of a new game for Sony PlayStation had been spent.[2] He made a bet with himself and started developing mobile applications for Android devices. He worked alone and published new applications every couple of days to see if they would take off. He established Fingersoft in 2012[1] together with his girlfriend and Teemu Närhi, who became the company's CEO.[3] Fingerroos had come up with the company's name already at the age of 10, when developing his first game. The Rally 94 game could be played on his grandmother's old laptop.[4] In February 2012 he published the Cartoon Camera app, which allowed users to edit their photos to look like sketches or drawings. The app quickly reached 10 million downloads. Fingersoft also published other camera applications that were downloaded tens of millions of times.[5]

The Hill Climb Racing game published in September 2012[6] was born out of testing physics.[5] The graphics for the game were made in Fingerroos's circle of acquaintances on a freelance basis, but he did the coding entirely on his own[7] working on it 16 hours a day for a couple of months.[4] The new racing game gained visibility in an affordable way, when it was advertised to the users of the camera applications.[5] Other than that, the company spent hardly any money on paid user acquisition.[8] One month after its Android launch, an iOS version of the game was also published. During the first 12 months, the Hill Climb Racing game reached over 100 million downloads.[9] The game gained visibility on the top lists of the most downloaded games on Android phone marketplaces such as Google Play, which consistently generated more downloads. In November 2012, the company had 2 employees and hiring a third employee was being planned.

In 2013 the Hill Climb Racing was the 10th most downloaded game in the United States and the 7th most downloaded game in the whole world.[10] Fingersoft celebrated the milestone of one hundred million downloads and the game's first anniversary by publishing localized versions of the game in Spain, Germany, Russia, France, Poland and Japan.[6] The company's turnover for the first financial year of 14 months[3] was over 15 million euros.[11]

In 2014 the company employed 12 people.[12] In the early days the company's office was a detached house with a Jacuzzi and a pool room.[11][8] The company also began publishing games developed by other companies, such as the Fail Hard game by Viima Games Oy,[2] the Pick A Pet mobile game by the Irish company SixMinute[13] and the Benji Bananas game by Tribeflame.[14]

In September 2015, Fingersoft and the construction company Rakennusteho Group bought a city block in downtown Oulu,[15] where the Department of Architecture of the University of Oulu had previously operated.[16]

In 2016 Fingersoft published the Hill Climb Racing 2 multiplayer game. Fingersoft renovated the premises of the Oulu game campus with Rakennusteho.[17] Fingersoft invested more than 4 million euros in the new premises.[18] Turnover in 2016 was almost 16 million euros.[8]

In 2017 Fingersoft moved to the Oulu game campus, where the Game Lab of Oulu University of Applied Sciences acted as a tenant and also arranged teaching. The game campus also distributed funding to new game companies.[18][19] Fingersoft's turnover was close to 30 million euros.[1]

By the year 2018, games published by Fingersoft had been globally downloaded more than one billion times in total.[20] The company did not publish any new games, but its turnover was 21 million euros.[1]

In 2019 Teemu Närhi voluntarily resigned as CEO and became a programmer at Fingersoft.[21] Celine Pasula started as the CEO in late 2019 but was soon succeeded by Jaakko Kylmäoja in February of 2021. [22]

In early 2020 Fingersoft launched its game on Apple devices in China.[21]

Organization

[edit]

Fingersoft's parent company is the Finger Group. Fingersoft's operations are divided so that Fingersoft Oy is responsible for operational game development and Hill Climb Racing Oy owns the hit game's IP.[8] In 2019 Fingersoft employed 55 people.[1]

Fingersoft operates in downtown Oulu on a campus, where it has also collected other local game studios. Toni Fingerroos serves on the company's Board of Directors.[21]

Games

[edit]

The company has developed the games Hill Climb Racing and Hill Climb Racing 2. It has also published other games including Benji Bananas, Fail Hard and Make More.[23]

Hill Climb Racing was the 7th most downloaded mobile game in the 2010s globally.[24] Published in 2016, the Hill Climb Racing 2 game reached over 40 million downloads within the first two months.[23] The one billion gamers’ limit in the Hill Climb Racing games was exceeded in April 2018. The sum took into account the original game, its sequel, and a special version made for China.[8] In the Chinese market, Fingersoft cooperates with MyGamez - a company to whose development it has invested in.[25]

Acknowledgements

[edit]
  • In April 2014, the City of Oulu awarded Fingersoft with the Start Up of the Year entrepreneurship award.[12]
  • In 2014, Hill Climb Racing was selected as Finland's best application in the Aalto University’s AppCampus App Awards gala. Thanks to having the biggest number of downloads and votes, it also won the Audience's Favorite App 2014 award[26]
  • In 2014, Fingersoft was nominated on the media company Red Herring’s list of Europe's most promising startups. Red Herring has been one of the first to recognize the potential of companies such as Google, Skype and Facebook.[27]
  • In January 2016, the Chinese version of Fingersoft's Hill Climb Racing game won the Best Innovation Category at the China Mobile's Outstanding Games of the Year 2015 Awards.[28]

References

[edit]
  1. ^ a b c d e "Oululainen peliyhtiö Fingersoft tähtää uusiin peleihin – tuotekehitystä on vahvistettu" [Oulu-based gaming company Fingersoft aims for new games – product development has been strengthened]. Kaleva.fi. Retrieved 2020-10-14.
  2. ^ a b Juhana Rossi (2014-02-04). "Fingersoft Finds Simple Is Profitable". Wall Street Journal. Retrieved 2020-10-19.
  3. ^ a b Leenastiina Simola. "Suomalainen hittipeli on edelleen rahasampo - uusi peli loppuvuodesta?" [Finnish hit game is still a money maker - a new game later this year?]. Kauppalehti. Retrieved 2020-10-19.
  4. ^ a b "Turning his business around". Helsingin Sanomat. 2014-10-18. Retrieved 2020-10-19.
  5. ^ a b c "Suomalaisen hittipelin tekijä: Miljoonat lataukset eivät ole vain tuuria" [The maker of the Finnish hit game: Millions of downloads not just a fluke]. mtvuutiset.fi. 2013-10-18. Retrieved 2020-10-14.
  6. ^ a b Antti Lehmusvirta. "Oululainen peliyhtiö rikkoi sadan miljoonan rajapyykin" [Gaming company from Oulu breaks the one hundred million limit]. Kauppalehti. Retrieved 2020-10-19.
  7. ^ "Nyrkkipajan autopeli kerää miljoonia latauksia" [Small workshop’s racing game gathers millions of downloads]. Yle Uutiset. 17 November 2012. Retrieved 2020-10-19.
  8. ^ a b c d e Elina Lappalainen (26 April 2018). "Oululainen mäkiautopeli ylitti miljardin latauksen rajan - Ei tiedottanut vaan työntekijöiden kakkukuvat paljastivat" [Hill racing game from Oulu exceeded one billion downloads - Did not announce it, but employees’ cake pictures revealed]. Talouselämä. Retrieved 2020-10-14.
  9. ^ "Oululaista hittipeliä ladattu vuodessa yli 100 000 000 kertaa" [Hit game from Oulu downloaded more than 100,000,000 times a year]. MTV. 2013-10-17. Archived from the original on 2015-07-13.
  10. ^ Christian Nutt (30 January 2014). "The most successful mobile games of 2013". www.gamasutra.com. Retrieved 2020-10-19.
  11. ^ a b "Fingersoftin mäkiautopeliä on ladattu jo yli 170 miljoonaa kertaa" [Fingersoft’s racing game has already been downloaded over 170 million times]. Yle Uutiset. 2 April 2014. Retrieved 2020-10-14.
  12. ^ a b "Temotek sai Oulun yrittäjäpalkinnon" [Temotek received entrepreneurship award in Oulu]. Kaleva.fi. Retrieved 2020-10-14.
  13. ^ "Fingersoft aloittaa yhteistyön irlantilaisen pelistudion kanssa" [Fingersoft begins cooperation with Irish game studio]. Yle Uutiset (in Finnish). 7 July 2014. Retrieved 2020-10-19.
  14. ^ Päivikki Pietarila. "Fingersoft: "Olemme olleet onnekkaita"" [Fingersoft: ”We have been lucky”]. Kauppalehti. Retrieved 2020-10-19.
  15. ^ "Pelialan koulutusta keskustan tuntumassa – yksityinen pelikampus tukee opetusta" [Game industry education near the city center – private game campus supports teaching]. Yle Uutiset. 15 December 2015. Retrieved 2020-10-19.
  16. ^ "Oulu vahvistaa asemaansa pelikehityksessä, Fingersoft muutti Pelikampuksen uusiin tiloihin" [Oulu strengthens its position in game development, Fingersoft moved to Game Campus’s new premises]. Kaleva.fi (in Finnish). 2017-01-26.
  17. ^ "Uutta pelialan menestystarinaa metsästetään Oulun pelikampuksella" [Hunting for a new game industry success story on Oulu Game Campus]. Yle Uutiset. 29 August 2016. Retrieved 2020-10-19.
  18. ^ a b "Kings of the Hill". GamesIndustry.biz. 23 January 2017. Retrieved 2020-10-19.
  19. ^ ""Ollaan enemmän kuin jos oltaisiin yksinään" – menestynyt peliyritys opastaa tulevia hittifirmoja hyvään alkuun" ["We are more than we would be alone" – successful game company guides future hit firms to a good start]. Yle Uutiset. 14 February 2017. Retrieved 2020-10-19.
  20. ^ "Oululainen mäkiautopeli ylitti miljardin latauksen rajan" [Racing game from Oulu breaks one billion downloads’ limit]. Talouselämä. 2018-04-26.
  21. ^ a b c Saara Koho (24 February 2020). "Celine Pasula haluaa tuoda luovuuden takaisin Fingersoftiin – omalla urallaan hän on kohdannut myös pettymyksiä" [Celine Pasula wants to bring creativity back to Fingersoft – on her own career she has also faced disappointments]. Talouselämä. Retrieved 2020-10-19.
  22. ^ "Fingersoft name Jaakko Kylmäoja as permanent CEO". 30 June 2021.
  23. ^ a b "Fingersoft's Hill Climb Racing 2 mobile game surpasses 40 million downloads". VentureBeat. 2017-01-23. Retrieved 2020-10-14.
  24. ^ "'Subway Surfers' was the most downloaded mobile game of the decade. See the top 10 here". Business Insider. Retrieved 2020-10-14.
  25. ^ Elina Lappalainen (21 May 2020). "Kiinan tiukasti säännellyille pelimarkkinoille on vaikea päästä – Menestyvät suomalaiset pelitalot Fingersoft ja Small Giant Games sijoittivat 1,5 miljoonaa MyGameziin joka auttaa niitä Kiinassa" [Hard to access the tightly regulated games market in China – Successful Finnish game studios Fingersoft and Small Giant Games invested 1.5 million in MyGamez, who will help them in China]. Talouselämä. Retrieved 2020-10-14.
  26. ^ Leena Laakso. "Hill Climb Racing on Vuoden Sovellus 2014" [Hill Climb Racing is App of the Year 2014]. Kauppalehti. Retrieved 2020-10-14.
  27. ^ Maija Vehviläinen. "Fingersoft ja Invesdor pääsivät kuumalle listalle" [Fingersoft and Invesdor made it to the hot list]. Kauppalehti (in Finnish). Retrieved 2020-10-19.
  28. ^ Ric Cowley, Editor (28 January 2016). "Chinese version of Hill Climb Racing wins China Mobile innovation award". pocketgamer.biz. Retrieved 2020-10-19. {{cite web}}: |last= has generic name (help)