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Infinite Conflict

From Wikipedia, the free encyclopedia
Infinite Conflict
PublishersGemini Systems, Inc.
Genresplay-by-mail
LanguagesEnglish
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email

Infinite Conflict is a play-by-mail game that was published by Gemini Systems.

Gameplay

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Infinite Conflict is a space-based play-by-mail game that was published by Gemini Systems, Inc. of Miami, FL.[1] It was human-moderated and open-ended with Easy–Medium difficulty.[1]

Players explored the Quadrant to defeat their adversaries.[2] Players role-played one of seven species (e.g., human, insect) and navigated fleets of up to twelve types of ships on a simple map.[1] The basic combat system limited options while fighting.[1]

In 1987, the publisher began an annual award for the Greatest Empire of Infinite Conflict. Criteria included production, amount of colonies, "growth rate, new discoveries, fulfilled quests, and many others".[3]

Reception and commentary

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Jim Gould reviewed Infinite Conflict in The Space Gamer No. 76.[2] Gould commented that "If you are tired of long turnaround time and want a good, simple shoot-'em-up space game, Infinite Conflict may well be your cup of tea. If you're more frugal or patient, or if you like knowing everything about a game before playing it, you shouldn't touch it."[2]

A reviewer in a 1984 issue of Gaming Universal rated the game at two of five stars, or "mediocre".[1] He stated that it had "average action and occasional atmosphere", while its theme was similar to many contemporary space-based games.[1] Game minuses included multiple requirements and limitations of species.[1] Gamemaster narration was a plus.[1]

In the September–October 1986 issue of Paper Mayhem, Infinite Conflict tied for 7th through 9th place in its Best PBM Games of 1986 list along with Galaxy: Alpha and Quest of the Great Jewels.[4] Its publisher, Gemini Systems Inc. tied for 7th through 11th place in the Best PBM Company of 1986 list with Adventure Systems, Game Systems Inc, Graaf Simulations, and World Campaigns.[4] Gemini Systems Inc gamemaster Roger Hart also tied for 7th through 11th place in the Best GM of 1986 list.[4]

The July–August 1987 issue of Paper Mayhem included a fiction story about a starfighter pilot from the game's Kysuurian Empire.[5]

See also

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References

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  1. ^ a b c d e f g h Editors (Summer–Fall 1984). "Gamealog: Infinite Conflict". Gaming Universal. No. 3–4. p. 59.
  2. ^ a b c Gould, Jim (Sep–Oct 1985). "Keeping Posted: Two PBM Reviews; Quest of the Great Jewels; Infinite Conflict". Space Gamer. No. 76. Steve Jackson Games. p. 32.
  3. ^ Gemini Systems, Inc. (May–June 1987). "Gameline: Gemini Systems, Inc". Paper Mayhem. No. 24. p. 24.
  4. ^ a b c Editors (Sep–Oct 1986). "Where We're Heading". Paper Mayhem. No. 20. p. 4.
  5. ^ Hart, Roger (July–August 1987). "Infinite Conflict: Book One – The Kysuurian Chronicles". Paper Mayhem. No. 25. pp. 53–55.