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Innovative Concepts in Entertainment

From Wikipedia, the free encyclopedia
Innovative Concepts in Entertainment
Company typePrivate
IndustryGame machine manufacturing
Founded1982
FounderRalph Coppola
Headquarters,
United States
Area served
70+ countries[1]
Key people
  • Joe Coppola (President), Daniel Coppola (Vice President)
ProductsThe Flintstones, Ice Cold Beer, Hungry Hungry Hippos, Real Steel, Super Chexx
10-20 million USD
Number of employees
143[2]
Websitewww.icegame.com

Innovative Concepts in Entertainment, abbreviated as ICE, is an American electronic game and redemption game manufacturer based in Clarence, New York, United States. The company was founded in 1982 and has since become the leader of the North American market.[3] The company was previously owned by MidMark Capital and Summer Street Capital Partners, but was sold back to the original owners in June 2008.[4] Alongside redemption games, the company manufactures claw games and pinball.[5]

History

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Innovative Concepts in Entertainment was founded in 1982 by Ralph Coppola. In 1982, the company created Chexx, which thrust them into popularity. They would continue to produce redemption games, and later produce the game Cyclone in 1995, which became even more successful.[6] The success of Cyclone and the tactics in its design would greatly change the redemption game industry. Its design would be replicated and tactics copied. In the 1990's, ICE expanded to the crane game market, and by the mid-1990's became a leader in the industry as it rebounded in popularity.[7]

During the COVID-19 pandemic, the company struggled to stay afloat due to New York's lockdown laws.[8] However, they survived by creating a new website appealing to men trying to create a man cave.[9]

References

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  1. ^ "Innovative Concepts in Entertainment (ICE)". abas-erp.com. Archived from the original on 6 September 2022. Retrieved 5 September 2022.
  2. ^ "ICE – Innovative Concepts in Entertainment – July 2021". RePlay Magazine. Archived from the original on 6 September 2022. Retrieved 5 September 2022.
  3. ^ "Innovative Concepts in Entertainment ("ICE")". Tecum Capital. Archived from the original on 6 September 2022. Retrieved 6 September 2022.
  4. ^ "PE Firms Sell Innovative Concepts in Entertainment". PE Hub. 16 June 2008. Archived from the original on 6 September 2022. Retrieved 6 September 2022.
  5. ^ "Pinball News - First and Free". www.pinballnews.com. Archived from the original on 31 July 2021. Retrieved 11 September 2022.
  6. ^ "The Strong Acquires Ralph Coppola Papers". The Strong National Museum of Play. Archived from the original on 11 September 2022. Retrieved 11 September 2022.
  7. ^ "cover story - Innovative Concepts in Entertainment | Manualzz". manualzz.com. Archived from the original on 11 September 2022. Retrieved 11 September 2022.
  8. ^ "Innovative Concepts in Entertainment resumes operations following closure". www.vendingtimes.com. 22 May 2020. Archived from the original on 6 September 2022. Retrieved 6 September 2022.
  9. ^ "ICE – Innovative Concepts in Entertainment – July 2021". RePlay Magazine. Archived from the original on 6 September 2022. Retrieved 6 September 2022.