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Opération Teddy Bear

From Wikipedia, the free encyclopedia
Developer(s)Index+
Publisher(s)Flammarion
Composer(s)Olivier Pryzlack[1]
Platform(s)Windows/Mac

Opération Teddy Bear is an educational comic strip video game released in 1996. It was developed by Index+ and a co-production with Flammarion, and is written by Edouard Lussan.

The game covers Normandy, on 5 July 1944 and teaches the player about the history of the Second World War. A clandestine network hides plans belonging to the Nazis in Paul's teddy bear.

Bruno de Sa Moreira became interested in the digital space in 1990s and became head of Flammarion Multimedia. He then met Edouard Lussan, and produced with him the CD-ROM "Operation Teddy Bear".[2]

The term "interactive comic." was coined by Edouard Lussan, although alternate terminology exists.[3]

The game started Index's niche of educational family games,[4] and its success inspired the company to create the first interactive comic book on CD-Rom "The Diabolical Trap"[5] Ambers suggests that while digital comics began in the 1990s, this title was a proto example, constructed as a near point-and-click video game.[6] Interface Online notes how the game's twin slider "integrate[s] the cursor as a contribution of information on the action".[7]

The game features 73 screens of BD, 3 hours of fiction, 300 animations, 36 animated maps, 200 historical screens and more than 300 archive photographs.

InterDoc gave it 88%.[8] Libration felt it was a successful attempt at marrying two incompatible elements: comics and multimedia.[9] Feibel deemed it "Excellently designed, imaginative navigation and content-based".[10] A journal article in Leonardo Online deemed it a " good comic strip".[11] An article in François-Rabelais University Presses called it a " complete and complex work".[12] The Presence of the Past in Children's Literature suggests that the work can be viewed as either a documentary or a work of fiction due to the way it is constructed.[13] La Crioz felt the game made a "strong impression".[14] Hypermedia felt the game "insist[ed] on the strict linearity of the comic narrative ".[15]

It was awarded the 1997 Gold Milia, edutainment category.[16][17][18] It was Best Prize winner of the "Package" category at Multimedia Grand Prize, 1997.[19] Additionally it received the Totem prize at the 1997 Montreuil Youth Book Fair.[20]

A Movie of the same title and mirroring circumstances was made in 2020 by Timo Gilhuis.

References

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  1. ^ "Les Alias - Opération Teddy Bear".
  2. ^ "Quand la réalité augmentée permet de remonter le temps". 17 December 2016.
  3. ^ "Evolution des terminologies en matière de bande dessinée sur support numérique | Julien Falgas" (in French). Retrieved 2019-04-18.
  4. ^ "Ludiques et culturels, les nouveaux CD-Rom sortent pour les fêtes". Temps (in French). 1999-11-29. ISSN 1423-3967. Retrieved 2019-04-17.
  5. ^ "Faire des bulles à Angoulême".
  6. ^ "Nuevos horizontes del noveno arte: Cómic digital | Amberes". 5 December 2018.
  7. ^ Cohen, David (1997). "La jeunesse des interfaces leur donne des boutons". www.interface.online.fr (in French). Retrieved 2019-04-18.
  8. ^ Flammarion, Index + (2 May 2014). "» Opération Teddy Bear" (in European Spanish). Retrieved 2019-04-17.
  9. ^ "CD-Rom. Le croisement réussi entre BD et multimédia1939-1945, par bulles et par clics". Libération.fr (in French). 1996-11-15. Retrieved 2019-04-17.
  10. ^ "Alle Spiele - 1944 - Operation Teddybär". feibel.3q.de. Retrieved 2019-04-17.
  11. ^ "Qui sont les auteurs d'hypertextes et d'hypermdias littraires ?". www.olats.org. Retrieved 2019-04-17.
  12. ^ "Édouard Lussan. Opération Teddy Bear : l'Ère de la bande dessinée interactive". Cases-pixels : Une histoire de la BD numérique en France. Iconotextes. Presses universitaires François-Rabelais. 18 February 2019. pp. 284–286. ISBN 9782869067035.
  13. ^ Lucas, Ann Lawson (2003). The Presence of the Past in Children's Literature. ISBN 9780313324833.
  14. ^ "Multimédia". La Croix (in French). 1997-12-01. ISSN 0242-6056. Retrieved 2019-04-18.
  15. ^ "journees d'etudes - juin 02 - Pierre Barboza". hypermedia.univ-paris8.fr. Retrieved 2019-04-18.
  16. ^ PointCulture. "| PointCulture". www.pointculture.be. Retrieved 2019-04-17.
  17. ^ "'Eve' CD-ROM wins top honor at Milia". Variety. 1997-02-14. Retrieved 2019-04-17.
  18. ^ Feibel, Thomas (12 March 1997). "Milia 1997: Cannes im Multimediafieber". C't (in German). 1997 (4): 79. Retrieved 2019-04-17.
  19. ^ "week3". classes.design.ucla.edu. Retrieved 2019-04-17.
  20. ^ "Multimédia". La Croix (in French). 1997-02-03. ISSN 0242-6056. Retrieved 2019-04-18.
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