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Sougwen Chung

From Wikipedia, the free encyclopedia

Sougwen Chung (鍾愫君)
Born
Toronto, Ontario, Canada
Education
OccupationArtist
Websitesougwen.com

Sougwen Chung (鍾愫君) is a Canadian-born, Chinese-raised artist residing in London.[1] Chung's artistic practices are based on performance, drawing, still image, sculpture, and installation.[2] Chung's work investigates mark-made-by-machine and mark-made-by-hand for understanding the encounter of computers and humans.[3]

Early life

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Chung grew up in Toronto, Canada, and Hong Kong. Their father, an opera singer, made sure that his children had experience with musical instruments at a very young age, and Chung grew up playing violin and piano. Sougwen Chung moved to the United States as a teenager and received a Bachelor of Fine Arts from Indiana University Bloomington before obtaining a Masters Diploma in Interactive Art from Hyper Island in Sweden.[4]

Career

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Chung's work has been shown at galleries and museums across the world, including EMMA in Espoo, Finland, MAMCO in Geneva, Switzerland, Vancouver Art Gallery in Canada, and Istanbul's Akbank Sanat.[5] Chung has spoken globally at conferences including Tribeca Film Festival, New York; The Hospital Club, London; MUTEK Festival, Montreal & Mexico City; Sónar +D, Barcelona; The Art Directors Club, New York; Stockholm; SXSW, Austin; Tokyo; Internet Dargana, Barcelona: FITC; New York; OFFF, Barcelona; Gray Area Festival, San Francisco; and SIGGRAPH, Vancouver.[6][7][8]

Sougwen Chung's work has also been featured in multiple international press outlets including The New Yorker, Art F City, Artnet, Artsy, Dazed and Confused, The Creators Project, MASHABLE, EXIT Magazine, Engadget, Business Insider, Fast Company and USA Today.[4][9][10]

An example of their work is the 2017 "Drawing Operations Unit." It is an exploration into how machine learning might be applied to the drawing style of the artist's hand. The robotic arm's behavior is generated from neural nets trained on the artist's drawing gestures.[11] In a sense, the robotic arm has learned from the visual style of the artist's previous drawings and outputs a machine interpretation during the human/robot drawing duet.[12]

Chung is a former researcher at Massachusetts Institute of Technology's Media Lab and an inaugural member of NEW INC, the first museum-led technology and art in collaboration with The New Museum.[4] According to the World Science Festival 2018, they are an Artist-In-Residence at Bell Labs exploring new forms of drawing in virtual reality, with biometrics, machine learning, and robotics.[13]

In 2019 Chung presented a talk at TED@BCG Mumbai titled "Why I draw with robots".[14]

In 2022, Chung's work MEMORY (Drawing Operations Unit Generation 2) was acquired by the Victoria and Albert Museum in London. The acquisition of MEMORY comprises a fine art print, a film documenting the artist's process, and a Recurrent Neural Network (RNN) model contained within a 3D printed sculpture.[15]

In 2023, as part of Bulgari's 'Serpenti: 75 Years of Infinite Tales' exhibition in Milan, Chung showcased LIFE / LINES, a multimedia sculpture crafted from real-time motion-capture data and rendered in large-scale 3D printed chrome, evoking the appearance of liquid mercury.[16]

On December 7, 2023, Chung contributed a guest essay titled "Where Does A.I. End and We Begin?" for The New York Times.[17]

In 2024, Chung was honored with the TIME 100 AI designation, acknowledging their substantial contributions to the field.[18] Additionally, they were awarded the TIME 100 Impact Award, further affirming their significant contributions to the intersection of art and technology.[19]

Selected works

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  • Praesentia Sculptures (2013) – 3D printed drawn sculptural prototypes printed in gold, made with custom software. Exhibited at the Massachusetts Institute of Technology Media Lab 2013. Currently, they are prototypes for a forthcoming series examining dimensional mark making.
  • Embryo (Étude OP. 5, No. 5) (2015) – Mixed media, commissioned by OFFF for OFFF Unmasked.
  • Mimicry (Drawing Operations Unit: Generation 1) (2015) – An ongoing collaboration between an artist and a robotic arm.[20]
  • Praesentia (2015) – "As a pencil moves about the paper, its path is local and confined; freed from the need to consider the totality, it can respond immediately to "where the hand is now in praesentia.".[21]
  • Memory (Drawing Operations Unit: Generation 2) (2017) – Performance involving robotic memory.[22]
  • Omnia per Omnia (Drawing Operations Unit: Generation 3) (2018) – Collaborative drawing performance exploring the composite agency of an human and machine as a speculation on new pluralities.[23]
  • Exquisite Corpus (2019) – A performance installation exploring the feedback loop between bodies – the human body, the machinic body, and ecological bodies.[24]
  • Flora Rearing Agricultural Network (F.R.A.N.) (2020) – A performance and exhibition featuring the creation of a speculative blueprint for a new robotic network connected to nature.[25]
  • Assembly Lines (Drawing Operations Unit: Generation 5) (2022) – A performative installation featuring a custom multi-robotic system driven by meditation and biofeedback.[26]

References

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  1. ^ Marletta, Donata (23 July 2013). "Organic Form and Digital Visions. An Interview with Sougwen Chung". Digicult. Retrieved 26 March 2017.
  2. ^ Noergaard, Ulrik (30 June 2011). "Sougwen Chung". Dazed. Retrieved 26 March 2017.
  3. ^ "Sougwen Chung". FITC. Retrieved 4 March 2017.
  4. ^ a b c Shin, Nara (11 April 2014). "Charged: Sougwen Chung". Cool Hunting. Retrieved 4 March 2017.
  5. ^ "NonSpaces". Akbank Sanat. Retrieved 18 November 2019.
  6. ^ "TFI Interactive". Tribeca Film Institute. Retrieved 18 November 2019.
  7. ^ "Sougwen Chung". The Gray Area Festival. Retrieved 18 November 2019.
  8. ^ "Schedule". SXSW Schedule 2014. Retrieved 18 November 2019.
  9. ^ Dazed (30 June 2011). "Sougwen Chung". Dazed. Retrieved 18 November 2019.
  10. ^ Saini, Shivam. "This robotic arm draws almost as well as a human artist — because it sort of is one". Business Insider. Retrieved 18 November 2019.
  11. ^ "Sougwen Chung – Artist Profile (Photos, Videos, Exhibitions)". AIArtists.org. Retrieved 18 November 2019.
  12. ^ "Sougwen Chung – Art Gallery". nips4creativity.com. Retrieved 4 March 2018.
  13. ^ "Sougwen Chung". World Science Festival. Retrieved 4 March 2018.
  14. ^ "Why I draw with robots". TED Conferences, LLC. 25 November 2019. Retrieved 2 October 2021.
  15. ^ "The Algorithmic Gesture: Sougwen Chung's MEMORY • V&A Blog". V&A Blog. 14 December 2022. Retrieved 6 January 2023.
  16. ^ Serpenti Factory Milan: Bulgari x Sougwen Chung, 25 October 2023, retrieved 26 February 2024
  17. ^ Chung, Sougwen (7 December 2023). "Where Does A.I. End and We Begin?". The New York Times. ISSN 0362-4331. Retrieved 26 February 2024.
  18. ^ "TIME100 AI 2023: Sougwen Chung". Time. 7 September 2023. Retrieved 26 February 2024.
  19. ^ "Sougwen Chung Brings Together Art and AI". Time. 11 February 2024. Retrieved 26 February 2024.
  20. ^ "Drawing Operations (2015) – Sougwen Chung (愫君)". Retrieved 6 January 2023.
  21. ^ "sougwen". Sougwen. Retrieved 4 March 2018.
  22. ^ "Drawing Operations (2017) – Sougwen Chung (愫君)". Retrieved 6 January 2023.
  23. ^ "Omnia per Omnia (2018) – Sougwen Chung (愫君)". Retrieved 10 January 2023.
  24. ^ "Exquisite Corpus (2019) – Sougwen Chung (愫君)". Retrieved 10 January 2023.
  25. ^ "F.R.A.N. Flora Rearing Agricultural Network (2020) – Sougwen Chung (愫君)". Retrieved 10 January 2023.
  26. ^ "Assembly Lines (2022) – Sougwen Chung (愫君)". Retrieved 10 January 2023.
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