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Sudden Strike 2

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Sudden Strike II
Developer(s)Fireglow Games
Publisher(s)
Designer(s)
  • Ostap Dragomoschenko
  • Sergey Korshun
Programmer(s)Denis Konovalov
Composer(s)Igor Rzheffkin
SeriesSudden Strike
Platform(s)Windows
Release
  • EU: 2002
  • UK: August 30, 2002
  • NA: September 19, 2002[1]
Genre(s)Real-time tactics
Mode(s)Single-player and multiplayer

Sudden Strike 2 or Sudden Strike II, also known in Russia as Confrontation IV (Russian: Противостояние IV), is a real-time tactics computer game set in World War II, the second game in the Sudden Strike series and the sequel to the original Sudden Strike.[2] It was developed by Russian developer Fireglow and published by CDV and was released in 2002.[citation needed]

Gameplay

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The game has since undergone minor changes in its game engine and now features a higher resolution setting and other graphical changes. The campaign still involves the Soviets and Allies, against the Germans and a new country, Japan. While striving for historical accuracy, the missions are mostly fiction. The American missions are in the Rhine regions and tend to involve 'borrowing' war equipment from the German army rather than using their own tanks and other weapons. The British missions revolves around the actual events at Wolfheze and Arnhem and the attempted capture of the bridge. The Japanese missions are centered along the lines of tropical jungle warfare and the use of tanks is somewhat limited whereas the Soviet campaign is based on the capture of the city of Kharkov and other battles along the Dniepr river waged by the Soviet Red Army.

Engine improvements

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The revamped engine allows for massive battleship control as well as trains.[3] The ability to command airfields and deploy and control reusable aircraft was also introduced. Aircraft like the fighter planes, have a problem where after takeoff, they don't seem to land making some missions with aircraft a burden due to poor controls after takeoff.[4]

Sudden Strike Anthology

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Sudden Strike Anthology was a re-release of the original Sudden Strike and its expansion pack Sudden Strike Forever bundled together with Sudden Strike 2.[5]

Sudden Strike: Resource War

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An enhanced version of Sudden Strike 2 which was released in 2005.[citation needed] The game includes new campaigns for all playable sides. A map editor is included with the game for creation of custom levels and campaigns.

Reception

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Critic reviews

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The game received "average" reviews according to the review aggregation website Metacritic.[6]

Sales

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In the German market, the game debuted at #7 on Media Control's computer game sales chart for the month of May 2002.[18] It climbed to second place in June, before dropping to ninth,[19] 12th and 20th places for the following months, respectively.[20] According to publisher CDV Software, the game reached global sales of roughly 250,000 units by the end of 2002, including 70,000 units in the German market.[21]

See also

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References

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  1. ^ Parker, Sam (September 19, 2002). "Sudden Strike II and Divine Divinity now shipping". GameSpot. Fandom. Archived from the original on October 17, 2002. Retrieved May 10, 2024.
  2. ^ Bye, John "Gestalt" (June 12, 2002). "Sudden Strike II (Preview)". Eurogamer. Gamer Network. Archived from the original on October 29, 2002. Retrieved May 10, 2024.
  3. ^ House, Michael L. "Sudden Strike II - Overview". AllGame. All Media Network. Archived from the original on November 15, 2014.
  4. ^ Ireng (June 24, 2005). "Japanese Campaign Walkthrough". GameFAQs. Fandom. Archived from the original on January 16, 2022. Retrieved May 10, 2024.
  5. ^ "Sudden Strike Anthology". GameFAQs. Fandom. Archived from the original on May 9, 2019. Retrieved May 10, 2024.
  6. ^ a b "Sudden Strike II". Metacritic. Fandom. Archived from the original on May 10, 2024. Retrieved May 10, 2024.
  7. ^ Kleffmann, Marcel (June 19, 2002). "Test: Sudden Strike 2". 4Players (in German). 4Players GmbH. Archived from the original on October 26, 2021. Retrieved May 10, 2024.
  8. ^ "Review: Sudden Strike II". Computer Games Magazine. No. 146. theGlobe.com. January 2003. p. 82.
  9. ^ McDonald, Thomas L. (December 2002). "Sudden Strike II" (PDF). Computer Gaming World. No. 221. Ziff Davis. p. 134. Archived (PDF) from the original on December 23, 2022. Retrieved May 10, 2024.
  10. ^ Chick, Tom (September 20, 2002). "Sudden Strike II Review". GameSpot. Fandom. Archived from the original on October 17, 2002. Retrieved May 10, 2024.
  11. ^ Suciu, Peter (September 26, 2002). "GameSpy: Sudden Strike II [Incomplete]". GameSpy. IGN Entertainment. Archived from the original on April 26, 2007. Retrieved May 10, 2024.
  12. ^ Suciu, Peter (September 26, 2002). "Sudden Strike II". GameSpy. IGN Entertainment. Archived from the original on February 17, 2005. Retrieved May 10, 2024.
  13. ^ "Sudden Strike 2". GameStar (in German). Webedia. June 2002.
  14. ^ Butts, Steve (October 4, 2002). "Sudden Strike II". IGN. Ziff Davis. Archived from the original on May 10, 2024. Retrieved May 10, 2024.
  15. ^ Romendil (August 29, 2002). "Test: Sudden Strike II". Jeuxvideo.com (in French). Webedia. Archived from the original on October 19, 2021. Retrieved May 10, 2024.
  16. ^ "Sudden Strike 2". Joystick (in French). No. 141. Hachette Filipacchi Médias. October 2002. pp. 114–15.
  17. ^ Klett, Steve (December 2002). "Sudden Strike II". PC Gamer. Vol. 9, no. 12. Future US. p. 120. Archived from the original on March 15, 2006. Retrieved May 10, 2024.
  18. ^ "Zeitraum: Mai 2002". Verband der Unterhaltungssoftware Deutschland (in German). Archived from the original on June 15, 2002.
  19. ^ "Zeitraum: Juli 2002". Verband der Unterhaltungssoftware Deutschland (in German). Archived from the original on August 17, 2002.
  20. ^ "Zeitraum: September 2002". Verband der Unterhaltungssoftware Deutschland (in German). Archived from the original on October 20, 2002.
  21. ^ "Annual Report 2002" (PDF). CDV Software (in German). 2003. p. 36. Archived from the original (PDF) on October 17, 2004.
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