User:Johnnykiyo/sandbox

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Call of Duty 4 Modern Warfare Logo
Call of Duty 4 Modern Warfare Logo

Call of Duty 4 Weapons[edit]

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For multiplayer, Call of Duty 4: Modern Warfare includes a class system which has five preset classes with default weapon load outs and perks assigned to them as well as allowing users to create five custom classes where the user can customize their weapon load out and three perks to assign to their character. The five default classes include Assault, Spec Ops, Heavy Gunner, Demolitions, and Sniper class. Create a class is unlocked when the user gains enough Experience Points (XP) to become a Lance Corporal (level 4), earned by killing opponents. Players can choose between assault rifles, submachine guns, light machine guns, shotguns, or sniper rifles. There are two to seven choices in each weapon type. After a player has picked a weapon, the player can also pick attachments and camouflage with which to modify the weapon.

Red Tiger Camouflage
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The Red Tiger camouflage is only available in online multiplayer, and is achieved by getting 150 headshots with a specific gun for assault rifles, submachine guns, light machine guns, and sniper rifles and 100 headshots with the respective shotguns. Its appearance is solid black with red stripes lateral to the weapon,like a tiger's body pattern.

Gold Camouflage
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There are six weapons that can equip the Golden Camouflage. It is acquired by completing all the challenges for their respective weapon class, except for the Gold Desert Eagle, which is achieved when rank 55 is reached. This has no beneficial features over other camouflages, beyond their exclusivity.


List of guns[edit]

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Weapon Class Fire modes Damage Mag Size RPM Reload Time
M16A4 AR Burst 30-40 30 925 2.0s
AK-47 AR Auto 30-40 30 700 2.5s
G3 AR Semi-auto 30-40 20 1200 2.8s
G36C AR Auto 20-30 30 750 2.1s
M4 Carbine AR Auto 20-30 30 850 2.0s
M14 AR Semi-auto 40-50 20 1200 2.5s
MP44 AR Auto 30-40 30 ??[1] 2.5s
MP5 SMG Auto 20-40 30 800 2.3s
Skorpion SMG Auto 20-50 20 850 2.4s
Mini-Uzi SMG Auto 20-30 32 950 2.4s
AK-74u SMG Auto 20-40 30 800 2.4s
P90 SMG Auto 20-30 50 925 2.8s
M249 SAW LMG Auto 30 100 925 6.5s
RPD LMG Auto 40 100 700 9.7s
M60E4 LMG Auto 40-50 100 600 9.7s
W1200 Shotgun Pump 10-40
(per pellet)
7 150 1.0s (first shell)
0.5s (next shell)
M1014 Shotgun Semi-auto 10-30
(per pellet)
4 300 1.0s (first shell)
0.5s (next shell)
M40A3 Sniper Bolt-action 70 5 70 1.1s (first round)
0.4s (next round)
M21 Sniper Semi-auto 70 10 1200 2.5s
Dragunov Sniper Semi-auto 70 10 1200 2.8s
R700 Sniper Bolt-action 70 4 ??[1] 2.8s
Barrett .50cal Sniper Semi-auto 70 10 1200 2.8s
M9 Pistol Semi-auto 20-40 15 1200 1.6s
USP .45 Pistol Semi-auto 20-40 10 1200 1.6s
M1911 .45 Pistol Semi-auto 20-40 8 1200 1.6s
Desert Eagle Pistol Semi-auto 30-50 7 1200 2.0s
Gold Desert Eagle Pistol Semi-auto 30-50 7 1200 2.0s
  1. ^ a b https://www.cod4central.com had an unrealistic RPM for this weapon

Gun Statistics[edit]

Below are some helpful details for some of the columns in the weapon list.

Damage[edit]

Weapons with a damage range deal damage based on how far the bullet has traveled before hitting its target.

RPM[edit]

Rounds per minute (RPM) is the theoretical number of bullets that could be fired from the weapon if given an infinite mag size.
The weapons with an RPM of 1200 are semi-auto weapons which means 1200 is its maximum potential RPM. The actual RPM
of semi-auto weapons, however, is dependent on how fast its user can pull the trigger.

Reload Time[edit]

The listed reload times are based on reloading non-empty magazines. It should be noted that reloading a completely
empty magazine can add 0.2s - 1.1s to the reload time depending on the weapon.

External Links[edit]