Wikipedia:Today's featured article/requests/Sega 32X

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Sega 32X[edit]

The following discussion is an archived discussion of the TFAR nomination of the article below. Subsequent comments should be made on the appropriate discussion page (such as Wikipedia talk:Today's featured article/requests). Please do not modify this page unless you are renominating the article at TFAR. For renominations, please add {{collapse top|Previous nomination}} to the top of the discussion and {{collapse bottom}} at the bottom, then complete a new {{TFAR nom}} underneath.

The result was: scheduled for Wikipedia:Today's featured article/November 21, 2014 by BencherliteTalk 12:07, 5 November 2014 (UTC)[reply]

Sega Genesis 32X

The Sega 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the later release of the Sega Saturn. Unveiled at June 1994's Consumer Electronics Show, Sega presented the 32X as a low-cost option for consumers looking to play 32-bit games. Developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994, the product was originally conceived as an entirely new console. At the suggestion of Sega of America executive Joe Miller and his team, the console was converted into an add-on to the existing Genesis and made more powerful. In order to bring the new add-on to market by its scheduled release date of November 1994, development of the new system and its games were rushed. Ultimately, the console failed to attract third-party video game developers and sufficient consumers due to the announcement of the Sega Saturn's simultaneous release in Japan. By the end of 1994, the 32X had sold 665,000 units. After price reductions in 1995, it was officially discontinued in 1996 as Sega turned their focus toward the Saturn. (Full article...)

  • Most recent similar article(s): Metroid Prime 2: Echoes is also a video game article at TFAR, looks to be dated for November 15th.
  • Main editors: Red Phoenix
  • Promoted: 2014
  • Reasons for nomination: November 21 marks the 20th anniversary of the launch of the 32X, which was released on November 21, 1994.
  • Support as nominator. Red Phoenix let's talk... 03:04, 15 October 2014 (UTC)[reply]
  • Support. Personally I'd be fine with both this and Metroid Prime 2 running on their intended dates, but if one has to be picked, I'd prefer this one because we've had so few TFAs on consoles, nothing personal. Tezero (talk) 03:19, 15 October 2014 (UTC)[reply]
  • Note: Sonic: After the Sequel, another Sega-related article, has been scheduled for October 29, constituting a recent similar article. However, I'd argue they lie at roughly opposite ends of the Sega continuum: the 32X was a corporate-created hardware item that didn't work out financially, while AtS was a game created by a fan and was unexpectedly successful. Tezero (talk) 12:48, 15 October 2014 (UTC)[reply]
  • Support. I Strongly Support even if there are similar articles around the same time. Good luck, — Cirt (talk) 14:06, 15 October 2014 (UTC)[reply]
  • Support. Between this and Metroid, I'll go with this one. It's more important to gaming history (it and the Saturn destroyed Sega), and it's a bigger anniversary (20th). So Metroid Prime II can wait later until another anniversary. The Sonic Aricle can also be de-scheduled and run later. Video games are already massively over represented. --Harizotoh9 (talk) 17:43, 16 October 2014 (UTC)[reply]
  • I respectfully disagree. The Video games WikiProject is prolific with FAs, and I think relatively few are picked from that pool as a result, to avoid over-TFAing. Even among TFAs, I think articles on stuff like history, politics, and music are much more frequent. (After the Sequel is also running almost a month earlier, so that's definitely not an issue, but even the 32X and Metroid shouldn't be a problem...) Tezero (talk) 18:50, 16 October 2014 (UTC)[reply]
  • On (over)representation, the figures at user:Bencherlite/TFA notepad may be interesting:
    • Number of FAs yet to be TFA as at 31.12.13: 1,337
    • Number of unused video games FAs at same date: 76 (5.7% of the total)
    • Number of TFAs that should be video game FAs if TFAs ran solely in proportion to the numbers available in each topic - 20 or 21 a year, or about 5 per quarter (76 / 1337 x 365 = 20.75)
    • Number of video game TFAs on that basis that one might have expected in the 10 months to 31.10.14 - 17
    • Number of actual video game TFAs in the 10 months to 31.10.14 - 12
    • Number of newly promoted FAs in video gaming in 2014 that have yet to be TFA - 15.
  • So, in other words, not only is 1 in every 20 unused FA a video game article, but video game FAs are being promoted in greater numbers than they are being used as TFAs. Of course, it's not as easy as that, otherwise a bot could pick TFAs - politics/history/music cover a much wider range of eras/countries/genres, and so it's much easier to get a diverse selection of 5 music articles than it is to get a diverse selection of 5 video game articles. But this suggestion that video game articles are over-represented at TFA is simply wrong. In comparison to the alternatives, I run them less often. BencherliteTalk 20:10, 16 October 2014 (UTC)[reply]
  • Support see note above. happy with this. Cas Liber (talk · contribs) 22:27, 26 October 2014 (UTC)[reply]